No one within the Cyan Shelf can remember a time without the dohrnii. Roaming the seas since time immemorial, the ancient race has delved deep into esoteric secrets of reality, consciousness, and dreams.
Physical Description. Though sailors will oft describe them as spell-casting jellyfish, the other races that call the ocean home think of them as resembling translucent eels. Built like merfolk, dohrnii have long tails that they whip back and forth to propel themselves through the water, while their upper bodies possess the basic humanoid features (head atop a torso that bears two arms) but that is where the similarity ends. Dohrnii lack a rigid skeleton, instead having a cartilaginous skeleton like sharks and rays. Additionally, their skin is translucent enough that many think that they can see the outline of bones and organs. Dohrnii are amongst the rare races with the ability to emit bioluminescent light of a myriad of colors. The normally nocturnal dohrnii use these bioluminescent patches to create breathtaking displays of light and color.
Showing posts with label Mechanics. Show all posts
Showing posts with label Mechanics. Show all posts
Wednesday, February 14, 2018
Wednesday, November 15, 2017
Race: Rantar
So here's the first non-aquatic race native to our setting. The rantar are a race of, as a member of the Dungeon Master's Block called them, angry tiny gadget crafting creatures. Art is by the talented Leon.
Rantar
Wednesday, August 23, 2017
Race: Zang
Zang
Considered to be the fiercest warriors on the Cyan Shelf,
the semi-nomadic zang roam the seas in large clans. Though many fear the zang due to their ferocity in defending their hunting grounds from any perceived trespassers, none would deny their dedication to fighting the sahuagin. On more than one occasion, a zang has boastfully claimed that the sahuagin would have overrun the Cyan Shelf centuries ago if not for the clans. Many scholars from elsewhere on the shelf agree.
Wednesday, August 2, 2017
Iconic Barbarian: Ragnoth Frost Serpent
Playing Ragnoth
Ragnoth lives by a code taught to him by his uncle: “Die on your feet, or live
on your knees.” By his understanding, a person that does not choose his own
fate is a slave to those that would choose it for him. When utilizing his rage,
he is imagining the presumptuous noble that thought to determine Ragnoth’s
fate.
Ragnoth Frost Serpent
Male Half-Orc Barbarian 1
CN Medium humanoid
Init -1; Senses darkvision; Perception +1
Defense
AC 13, touch 9, flat-footed 13 (+4 armor, -1 Dex)
HP 21 (1d12+9)
Fort +7; Ref -1; Will +1
Offense
Speed 30 ft.
Melee scythe +4
(2d4+4/*4)
Ranged orc war
bow +0 (1d12/*3)
Special Attacks rage
(9 rounds/day)
Statistics
Str 16, Dex 8, Con 20, Int 12, Wis 13, Cha 10
Base Atk +1; CMB +4; CMD 13
Feats Toughness
Skills Acrobatics
+0, Climb +4, Knowledge (nature) +6, Survival +5, Swim +4; Armor Check Penalty
-3
Traits killer,
savage*
Languages Common,
Orc, Halfling
SQ fast movement*,
orc blood, orc ferocity, intimidating
Equipment scythe,
orc war bow, quiver with 80 cold iron arrows, hide armor, barbarian’s kit
* The effects of this ability have already been calculated
into Ragnoth’s statistics
Wednesday, May 31, 2017
Maidanaa, the Matron
“The Lady
beseeches us to care for our families and communities, and to beware those that
hide in the shadows. Beware the well-meaning heretic, who seeks to replace the
voice of truth with the lies of falsehood.”
—
Crescent Moon Artain to his constellation
Alternate
Names: Anyold (dwarf), Eksah (orc), Ileumel (elf), Luna (gnome), Mona
(halfling)
Expanded
Domains: Chaos, Community, Family, Good, Healing, Love, Protection, Rage,
Restoration
Portfolio:
childbirth, devotion, fertility, healing, kinship, marriage, motherhood, the
night sky, wrath
Wednesday, February 22, 2017
Korrin, the Iconic Psychic
Playing Korrin
While more
intelligent than nearly everyone around you, you don’t rub it into their faces.
A life on the streets showed you that people like that didn’t live for very
long. Allies are a requirement for survival, but you know that today’s ally
could become tomorrow’s enemy.
Wednesday, February 8, 2017
Wainryn, the Elven Port
Wainryn
CN large city
Corruption +4, Crime +1, Economy +4, Law +4, Lore +3, Society +0
Qualities prosperous,
racially intolerant (half-elves), strategic location,
Danger 10
Demographics
Government
overlord (King Andullyn)
Population 12,504
(6,126 elves; 3,126 humans; 2,501 half-elves; 751 other)
Notable NPCs
Captain Jadryll
Wainyll (LN half-elf fighter 4)
Mage-Acolyte Tarn (LE
human sorcerer 2/cleric of Erb 2)
Tanlyn of House
Taradlym (NG elf swashbuckler 3)
Marketplace
Base Value 11,200
gp; Purchase Limit 75,000 gp; Spellcasting 6th
Minor Items 4d4; Medium Items 3d4; Major Items 2d4
One of the two ancient elven city-states remaining, Wainryn
has accepted outside influence far more readily than their trade partner at the
opposing end of the river that links them. Serving as one of the major trading
ports of the Green Coast, Wainryn sees goods and wealth from all over the known
world and beyond.
Wednesday, January 11, 2017
Race: Koup'ira
Here’s the first of our setting’s custom races, in addition
to everything you’d expect to find in a Core Rulebook write up there will also
be a sample PC at the very end. Art for this post was done by the talented
Russell Tuller; check out his other material on DeviantArt.
Koup’ira
Wednesday, December 14, 2016
Meresk Delas, the Plagued Port
Meresk
Delas
LE large city
Corruption +5, Crime +5, Economy +1, Law +3, Lore +0, Society -2
Qualities holy
site, pious (Kirapeny), tourist attraction, plagued
Danger 10
Demographics
Government magical
(High Solar)
Population 19,428
(13,016 dwarf; 3,691 human; 1,943 gnome; 582 halfling; 196 other)
Notable NPCs
Most High Solar Galan
Sunbeard (LN dwarf cleric 13)
Black Baron (CG
human vigilante 7)
Herald of the Dawn (NE
half-elf bard 8)
Marketplace
Base Value 8,000
gp; Purchase Limit 50,000 gp; Spellcasting 7th
Minor Items 4d4; Medium Items 3d4; Major Items 2d4
Wednesday, December 7, 2016
Tetsuor, the Deep One
Tetsuor,
the Deep One
“A ship’s not just a
rudder and some sails, that’s what a ship needs. But what a ship is…is freedom.”
- Captain Jack
Sparrow, Pirates of the Caribbean: Curse of the Black Pearl
Alternate Names: Brimwylm
(halfling), Dayal Juul (elf), Morethivy (dwarf), Saevio (gnome), Tenutaz (orc)
Expanded Domains: Chaos,
Exploration, Freedom, Luck, Travel, Water, Weather, Wind
Portfolio: fortune,
freedom, journeys, lakes, oceans, water, weather
Recommended Music:
www.listenonrepeat.com/watch?v=Et3CyRkkubE | www.listenonrepeat.com/watch?v=6LVP4usV4Jk
Wednesday, November 30, 2016
The Unbound Fleet
The
Unbound Fleet
CN metropolis
Corruption +4, Crime +4, Economy +5, Law +3, Lore +3, Society +8
Qualities insular,
notorious, strategic location
Danger 20
Demographics
Government
council
Population 49,127
(18,176 halfling; 14,825 human; 6,912 dwarf; 5,228 gnome; 3,986 other)
Notable NPCs
Captain Evergrin of
the Northstar (CN half-elf brawler
8)
Captain Zeni “Searat”
Drynllas of The Unbound (CG half-elf
fighter 6)
Commodore Riptide of
the Bloody Tides (CE half-orc sea
reaver [barbarian] 7)
Marketplace
Base Value 22,400
gp; Purchase Limit 150,000 gp; Spellcasting 8th
Minor Items nearly
all are available; Medium Items 4d4;
Major Items 3d4
Wednesday, November 16, 2016
Lyc, the Great Calamity
Lyc,
the Great Calamity
“Introduce a little
anarchy. Upset the established order, and everything becomes chaos.”
- Joker, The Dark
Knight (2008)
Alternate Names: Dofung
(halfling), Draowg (elf), Emaas Barzam (dwarf), Furorem (gnome), Kanosz (orc)
Expanded Domains:
Chaos, Destruction, Evil, Fur, Liberation,
Madness, Murder, Trickery
Portfolio: anarchy,
beasts, freedom, lies, murder, rebellion, traps
Recommended Music:
http://listenonrepeat.com/watch/?v=y9TQahWGK1I
| https://www.listenonrepeat.com/watch?v=1zyhQjJ5UgY
Wednesday, November 9, 2016
Drynaryn, the Isolated City
Drynaryn
LN small city
Corruption +3, Crime -2, Economy +1, Law +4, Lore +2, Society -1
Qualities academic,
insular
Danger 5
Demographics
Government overlord
(Gonrenin Bellyg Dynugel)
Population 5,709
(5,481 elf, 135 half-elf, 93 human)
Notable NPCs
Dryn Efydd Bwahyl of
the Telfnyr Rhonyn (LG elf fighter 5)
Headmaster Morwal
(LN elf wizard 4)
Andu “Black-Eye”
Goryyn (CN half-elf rogue 5)
Marketplace
Base Value 4,000 gp;
Purchase Limit 25,000 gp; Spellcasting 5th
Minor Items 4d4; Medium Items 3d4; Major Items 1d6
Wednesday, October 19, 2016
Andel, the Iconic Investigator
Playing
Andel:
You could be described as a high functioning psychopath. You do not form
emotional connections with others and when people are hurt by your words or
actions you feel no guilt or remorse. You have no regard for law and order, but
matching wits with criminals is more of a challenge, and thus more fun, than
the guard.
Wednesday, October 5, 2016
Argoport, the Trade Capitol
Argoport
CN metropolis
Corruption +6, Crime +6, Economy +7, Law +3, Lore +2, Society +5
Qualities
prosperous, strategic location, tourist location
Danger 10
Demographics
Government
council (the Trade Princes)
Population 29,341
(16,430 humans; 5,868 halfling; 2,727 dwarf; 1,434 gnome; 2,882 other)
Notable NPCs
High-Magus Cyrus
Millikan (LN human wizard 11)
Prince Nostriano (LN
human aristocrat 4)
Shadowmask (unknown
halfling)
Marketplace
Base Value 25,600
gp; Purchase Limit 150,000 gp; Spellcasting 6th
Minor Items nearly
all are available; Medium Items 4d4;
Major Items 3d4
Wednesday, September 28, 2016
Staves of Scales and Blood
Welcome,
fellow Dungeon Masters, to our first adventure designed for the setting of
Ruins of the Forbidden Elder. You may use this adventure as is, import it into
your own setting, or pick and choose things to use for your own adventures.
This
adventure is designed for a party of four first level Player Characters. At the
end of the adventure the PCs should be a third of the way to second level.
Staves of Blood and Scales
Adventure Background
In the
county of Lyndeshyr, north of the Black Ash River, a bounty has been placed
upon the kobold den near the village of Ashfall. The kobolds have become
unusually bold, attacking caravans and outlying farmsteads, stealing and
kidnapping. The most recent attack was on the caravan from Argoport bearing
Count Byron’s father-in-law: Trade Prince Nostriano. In addition to the bounty
Ashfall is offering of fifteen gold per kobold head, Count Byron is offering
fifty gold for information of Nostriano’s whereabouts and one hundred gold for
the safe return of his father-in-law.
The Blackhorn Tribe of kobolds has lived
within the ruins of an ancient temple that have been long since picked clean by
archaeologists and scavengers. Before they were a mere nuisance, stealing the
occasional sheep and farming tools on rare raids, but somehow they have gained
access to a strange mutagenic ability. This has emboldened the kobolds far
beyond what is usual for their kind.
Thus far the kobolds have kidnapped
fifteen people, ranging from young farm hands, merchants, milk-maids, to the
Trade Prince. While Count Byron is the only one offering a monetary reward for
the return of a kidnapped victim, the rest would surely be willing to offer
free food and lodgings when the characters are passing through their villages.
Wednesday, September 14, 2016
Glastig, the Unbroken City
This post covers the second of the three major Dwarven city-states
in the Green Coast: Glastig
Glastig,
the Unbroken City
LN large city
Corruption +4; Crime -5; Economy +2; Law +8; Lore +4; Society +2
Qualities academic
(military academy), insular, superstitious
Danger 10
Demographics
Government overlord
(military dictatorship)
Population 10,762
(7,425 dwarves; 3,196 humans; 141 other)
Notable NPCs
High General Wolrym
Valeshorn (LN dwarf fighter 5)
Hierophant of War Carin
Undermine (TN dwarf cleric of Byrnwiga 6)
Grand Tinkerer Aeroth
Riverlyn (NG human expert 3)
Marketplace
Base Value 8000
gp; Purchase Limit 50,000 gp; Spellcasting 6th (Divine) or 4th
(Arcane)
Minor Items 3d4; Medium Items 2d4; Major Items 1d4
Wednesday, September 7, 2016
Orkil, the Iconic Bard
Here is the iconic bard: Orkil Aklothulga.
Playing Orkil:
Orkil has a bright, cheerful demeanor intended to put those around him at ease. He uses charm and humor as both a barrier and a disarming tactic. Though he is not opposed to pleasurable company, his heart will always belong a woman he left behind.
Playing Orkil:
Orkil has a bright, cheerful demeanor intended to put those around him at ease. He uses charm and humor as both a barrier and a disarming tactic. Though he is not opposed to pleasurable company, his heart will always belong a woman he left behind.
Wednesday, August 24, 2016
Chor Kolav, the Crater City
This post covers one of the largest political powers in the
Green Coast: the city-state of Chor Kolav. For a description of what the
various modifiers and numbers represent, please see this page.
Chor
Kolav
LG large city
Corruption +2; Crime +2; Economy +3; Law +4; Lore +3; Society +3
Qualities academic,
pious (Kereskizac), prosperous, strategic location
Danger 10
Demographics
Government
autocracy (monarch)
Population 19,849
(15,680 dwarves; 1,786 humans; 992 gnomes; 595 halflings; 796 other)
Notable NPCs
Glaive-General Jarki Runesword
(LG dwarf fighter 4)
King Haukur Steelbrow
(LG dwarf aristocrat 5)
Lorekeeper Kaeso
Atius Colias (TN gnome bard [archaeologist] 4)
Marketplace
Base Value 10,400
gp; Purchase Limit 75,000 gp; Spellcasting 5th (Divine) or 4th (Arcane)
Minor Items 4d4; Medium Items 3d4; Major Items 2d4
Wednesday, August 17, 2016
Dengina, the Iconic Rogue
Here is the iconic rogue: Dengina.
Playing as Dengina:
Dengina is a good man at heart, and filled with guilt for killing a child. He has dedicated himself to atoning for everything that he did for the Brotherhood, and does all that he can to help people. That having been said, his childhood in the Brotherhood still heavily influenced his outlook on life. He doesn't trust nobility or government officials, and only trusts clergy that are out and about with the common folk.
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