Playing Korrin
While more
intelligent than nearly everyone around you, you don’t rub it into their faces.
A life on the streets showed you that people like that didn’t live for very
long. Allies are a requirement for survival, but you know that today’s ally
could become tomorrow’s enemy.
Character Sheet
Korrin
CR 1/2
Human Psychic
XP 200
Humanoid (human)
CG
Init +0; Senses
Perception +5
Defense
AC 10, touch 10, flat-footed 10
hp 9 (1d6+3)
Fortitude +2, Reflex +1, Will +5
Offense
Speed 30 ft.
Melee quarterstaff -1 to
attack 1d6-1
*2 critical
Ranged heavy crossbow +0
to attack 1d10 19-20/*2
critical
Special Attacks dark half (5 rounds/day)
Psychic Spells Known (CL 1st;
concentration +6)
0 (at will; DC
15)-ghost sound, grave words, light, telekinetic projectile
1st (5/day; DC 16)-detect thoughts, mind
thrust I, ray of enfeeblement (DC 17)
Tactics
During Combat If possible Korrin avoids direct conflict,
preferring to lose potential enemies in the maze of Argoport’s streets.
When combat is unavoidable, he relies upon his spells to drop enemies before
they can get close to him.
Statistics
Str 8, Dex 10, Con 14, Int 20, Wis 12, Cha 15
Base Attack +0; CMB -1;
CMD 9
Feats Iron Will, Disciplinary Devotee
Skills Bluff +6, Diplomacy +6, Knowledge
(arcana) +9, Knowledge (local) +9, Linguistics +9, Perception +5, Sense Motive
+5
Languages Common, Gnome, Dwarven, Elven, Orc,
Halfling, Koup’irola
Traits Deft Dodger, Wanderer’s
Shroud
SQ phrenic pool (3), psychic discipline
(abomination), [phrenic amplification (overpowering mind)
Gear heavy crossbow, quiver with 20 bolts, quarterstaff,
commoner’s clothes, silk rope, psychic’s kit (backpack, bedroll, belt pouch,
flint and steel, prismatic crystal, 10 torches, 5 days trail rations, waterskin),
and 22 gp.
Backstory
It is known on the streets of Argoport, that a child born
with eyes of two different colors has been cursed by the gods. So when Korrin
was born with an eye of crimson and an eye of blue, his mother threw him away.
Despite this, he managed to beat the odds and was taken in by a homeless woman
that raised him as her own. Until Korrin was four and his adopted mother was
killed by a customer that didn’t desire to pay for the services of a homeless
whore.
Thus began Korrin’s
new life, one where he had to look out for himself. He already knew who to
avoid and who could be trusted to give fair deals for the few coins that he
could find. He knew to avoid halflings that had a particular walk, to avoid the
well-dressed individuals with a powerful gleam in their eyes.
It was during an
encounter with one such individual that something awoke within Korrin. Or
rather, someone. An elf man was
swinging a pocket watch in front of Korrin’s eyes, whispering words that
penetrated deep into his mind. Then, something from within Korrin’s mind lashed
out, striking the elf’s mind. Dropping his pocket watch, hands flying to his
temples, the elf screamed as blood poured from his nose and ears.
The scream, and the dark, echoing laughter
in his mind, snapped Korrin out of his trance. Keeping enough presence of mind
to grab the expensive pocket watch to fence later, Korrin fled the screaming
elf.
The voice
explained to Korrin that it was everything that Korrin could be. It was
powerful, it was ruthless, it was strong. For the time being, Korrin was too
weak for it to take control of their shared body. To fix that, it would teach
and train Korrin in the oldest form of power there is: the magic of the mind.
Thus began Korrin’s
training. The mind that shared Korrin’s body took the name Nirrok, as it was
everything that Korrin wasn’t. For protection, Nirrok had Korrin join a street
gang. That gang was called the Dockside Sharks, in the district of Argoport
called the Crab Docks due to the frequent presence of koup’ira merchants.
For years Korrin
ran messages for the Sharks, and when he was twelve he received the tattoo that
marked him as a full member: a shark across his upper back. That night however,
Nirrok made some alterations. When Korrin awoke, the tattoo had changed: a tentacle
fish with red eyes was locked in battle with a different kind of shark, one
with a long protrusion on top of its head.
Until now Korrin
had kept his power and training secret from the Sharks, something made easier
by the lack of verbal and somatic components to his spells. When Nirrok told
Korrin about the “improvements” made, he ran. But, one does not just leave the
Dockside Sharks. To this day, Korrin’s old handler keeps an eye out for the
scrawny one that ran away.
Korrin managed to
maintain a low profile afterwards, continuing to train his mind and his powers.
He made contacts in almost every part of the city, places that he can go to lay
low or trade favors.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you like my work and want to support me, check out my homebrew race book here.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you like my work and want to support me, check out my homebrew race book here.
No comments:
Post a Comment