Wednesday, August 30, 2017

Akkardon: Port by the Storm



Akkardon
LG metropolis
Corruption +2, Crime +0, Economy +4, Law +4, Lore +3, Society +0
Qualities academic, prosperous, tourist attraction
Danger 10
Demographics
Government Overlord (King Sargoth IV)
Population 39,531 (12,639 merfolk, 10,673 tabemisu, 7,115 squoros, 3,953 zang, 3,162 koup’ira, 1,581 dohrnii, 408 other)
Notable NPCs
Royal Mystic Advisor Gilgorthanto (LG old bronze dragon)
Grand Hierophant Hamurbai (NG tabemisu medium 9)
Zikur Albyn, Head of the Blackfin Mercenary Company (NE zang barbarian 15)
Marketplace
Base Value 13,000 gp; Purchase Limit 75,000 gp; Spellcasting 6th
Minor Items 4d4; Medium Items 3d4; Major Items 2d4

The largest city outside of the koup’ira kingdoms in the Cyan Shelf, Akkardon is located within a large bay near two major currents from both the north and the south. The Trade Spires each stretch at minimum twenty feet above the surface, even during high tide, so as to facilitate the blue-haired surfacers that come to trade. The Royal Quarters also breaks the waterline, allowing them to sleep without fear of drowning.
     Despite what King Sargoth and the authorities would claim, several powerful crime syndicates operate in the shadowy depths of the city. A black market thrives, selling poisons, surfacer artifacts, and things taken from the dark depths of the ocean past the Long-Drop, where the Cyan Shelf ends and the ocean desert begins.

Wednesday, August 23, 2017

Race: Zang



Zang

Considered to be the fiercest warriors on the Cyan Shelf, the semi-nomadic zang roam the seas in large clans. Though many fear the zang due to their ferocity in defending their hunting grounds from any perceived trespassers, none would deny their dedication to fighting the sahuagin. On more than one occasion, a zang has boastfully claimed that the sahuagin would have overrun the Cyan Shelf centuries ago if not for the clans. Many scholars from elsewhere on the shelf agree.

Wednesday, August 16, 2017

A Letter to Admiral Tarath Longinus



To Admiral Tarath Longinus,

     Per your request, I have located a member of one of the many zang clans that is willing to speak with a surfacer. Finding one was much more difficult than I originally anticipated, and I am now writing to you from a mostly sunken city called, assuming that the translation potions are working correctly, Akkardon. From what I can tell it serves a similar role as Argoport, a hub of trade for the whole region. I’ve even seen two sea gnome ships meeting and exchanging goods.

Wednesday, August 9, 2017

Blood in the Water

     The nervous seaman looked over to his captain at the front of the boat, before cautiously asking the question that was at the forefront of his mind, "Cap'n, ya sure this is a good idea?"
     Turning his head so that his steely gaze locked eyes with the question asker, index finger pointedly stroking the hilt of his sword. The lone blue eye, like chips of ice for all the warmth they held, stared into the mud colored eyes of the ship hand, the only other acknowledgement of his question being a single raised eyebrow.

Wednesday, August 2, 2017

Iconic Barbarian: Ragnoth Frost Serpent



Playing Ragnoth Ragnoth lives by a code taught to him by his uncle: “Die on your feet, or live on your knees.” By his understanding, a person that does not choose his own fate is a slave to those that would choose it for him. When utilizing his rage, he is imagining the presumptuous noble that thought to determine Ragnoth’s fate.

Ragnoth Frost Serpent        
Male Half-Orc Barbarian 1
CN Medium humanoid
Init -1; Senses darkvision; Perception +1
Defense
AC 13, touch 9, flat-footed 13 (+4 armor, -1 Dex)
HP 21 (1d12+9)
Fort +7; Ref -1; Will +1
Offense
Speed 30 ft.
Melee scythe +4 (2d4+4/*4)
Ranged orc war bow +0 (1d12/*3)
Special Attacks rage (9 rounds/day)
Statistics
Str 16, Dex 8, Con 20, Int 12, Wis 13, Cha 10
Base Atk +1; CMB +4; CMD 13
Feats Toughness
Skills Acrobatics +0, Climb +4, Knowledge (nature) +6, Survival +5, Swim +4; Armor Check Penalty -3
Traits killer, savage*
Languages Common, Orc, Halfling
SQ fast movement*, orc blood, orc ferocity, intimidating
Equipment scythe, orc war bow, quiver with 80 cold iron arrows, hide armor, barbarian’s kit
* The effects of this ability have already been calculated into Ragnoth’s statistics