Akkardon
LG metropolis
Corruption +2, Crime +0, Economy +4, Law +4, Lore +3, Society +0
Qualities
academic, prosperous, tourist attraction
Danger 10
Demographics
Government
Overlord (King Sargoth IV)
Population 39,531
(12,639 merfolk, 10,673 tabemisu, 7,115 squoros, 3,953 zang, 3,162 koup’ira, 1,581
dohrnii, 408 other)
Notable NPCs
Royal Mystic Advisor
Gilgorthanto (LG old bronze dragon)
Grand Hierophant
Hamurbai (NG tabemisu medium 9)
Zikur Albyn, Head of the
Blackfin Mercenary Company (NE zang barbarian 15)
Marketplace
Base Value 13,000
gp; Purchase Limit 75,000 gp; Spellcasting 6th
Minor Items 4d4; Medium Items 3d4; Major Items 2d4
The largest city outside of the koup’ira kingdoms in the
Cyan Shelf, Akkardon is located within a large bay near two major currents from
both the north and the south. The Trade Spires each stretch at minimum twenty
feet above the surface, even during high tide, so as to facilitate the
blue-haired surfacers that come to trade. The Royal Quarters also breaks the
waterline, allowing them to sleep without fear of drowning.
Despite what King
Sargoth and the authorities would claim, several powerful crime syndicates
operate in the shadowy depths of the city. A black market thrives, selling poisons,
surfacer artifacts, and things taken from the dark depths of the ocean past the
Long-Drop, where the Cyan Shelf ends and the ocean desert begins.
A Port by the Storm
Founded nearly nine hundred years ago by the tabemisu,
Akkardon has been a center of trade for the entirety of its life. Tucked into a
sheltered bay, its location was chosen due to the proximity of two currents:
the Frost Current from the north and the Blooming Flow from the south. The two
currents pass by each other just two miles north of Akkardon Bay, bringing a
myriad of fish, krill, and trade caravans.
The Frost Current
comes from the north-east, looping up along the coast of the Green Coast
towards Sylvanor and many zang clans claim stretches of it as their hunting
grounds, seeking to take advantage of the yearly whale migration. The Blooming
Flow comes from the sout-east, looping around the small archipelago that houses
Akkardon before heading south-west over Kraken-Corpse Reef.
Entire tribes of
dohrnii and merfolk come from the warmer southern oceans to partake in the
splendors of Akkardon, while zang exiles come from the north to sell their
skills to the highest bidder and koup’ira craftsmen come to sell their wares.
Dark Tides
Even the city’s criminal underbelly thrives on trade. If you
know who to ask, you can get anything in the alleyways of the city. Smugglers
bring in hallucinogenic fish and jellyfish, zang sell goods stolen from
surfacer pirates that trespassed in their hunting grounds, the rare sahuagin
offers slaves for bargain prices. If you can imagine it, it’s for sale.
The most powerful
forces in the city’s underbelly are the Abyssal Hands, Riptides, Cross
Currents, and Pana Apalu. The Abyssal Hands are an assassin’s league that boast
the ability to kill anyone for the right price and they’ve spent centuries
proving that it is no idle boast. The Riptides are the largest and most
successful mercenary guild in the Cyan Shelf, large enough to field entire
armies if hired to do so. The Cross Currents are a gang of merfolk, and
effectively rule the lowest levels of the city. Finally, Pana Apalu is a cult that
reveres the mightiest denizens of the lightless abyss that is the ocean floor
beyond the Long-Drop: Nyriok. Amongst the largest of creatures in the seas,
Nyriok possess powers over light and darkness greater than any mortal
spellcaster.
Adventure Hooks
Due to the nature of the city, two sets of adventure hooks
will be provided: one for traditional characters and one for aquatic
characters.
Standard
There’s rumors of a sunken treasure off the coast of the
Green Coast, and there’s a port city where you can restock your supplies as you
make your way there. Only, perhaps “port” isn’t the best word as that implies
the city is intended to be above the water.
One of the Trade Princes is determined to find a way to
safely eat shark, and you have been hired to talk to the inhabitants of
Akkardon to find someone that knows how.
Aquatic
All throughout the city the guard have been offering
bounties for grindylow. The local tribes have been growing bold and restless,
but not so much so that the guard themselves need to intervene.
A trade caravan has arrived, but one headed by a new race. They
look like merfolk, but in place of teeth their jaws have bone plates like
shears.
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If you like my work and want to support me, check out my homebrew race book here.
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