Showing posts with label City. Show all posts
Showing posts with label City. Show all posts

Wednesday, February 28, 2018

Eszath, Doorway to the Frontier

Eszath
LN Small City
Corruption +1, Crime -2, Economy -3, Law -2, Lore +1, Society -1
Qualities notorious, pious (Yalma), racially intolerant (humans), superstitious, hunted
Danger 35
Demographics
Government Autocracy (Mayor Mavanas Ihanor)
Population 6,431 (5,080 humans, 578 dwarves, 321 halflings, 452 other)
Notable NPCs
Mayor Mavanas Ihanor (LE halfling aristocrat 3)
Guard Captain Daszlo Ironhammer (LG dwarf fighter 6)
Chief Accounting Archivist Marcellus Norbanus Indaletius (LN gnome expert 5)
Marketplace
Base Value 4,400 gp; Purchase Limit 37,500 gp; Spellcasting 3rd
Minor Items 4d4; Medium Items 3d4; Major Items 1d6

Originally planned as the gateway to the Sylvanor frontier, Eszath was officially founded in 928 of the Age of Dynastic Collapse. Its location was chosen because of both its proximity to Glastig as well as the massive, seemingly endless forests that lead inland, making it a wondrous source of lumber. With the rise of Whaleden and the hobgoblin empire, Eszath's influx of colonists and settlers looking to make their way north has almost disappeared. To make matters worse, in the last few years the streets have become the hunting grounds of a killer. The only thing that links the victims is that they are not human, leading many to suspect that the humans in the city are to blame.

Wednesday, December 6, 2017

Behind the Screen: Divining Divities II - Delightful and Devious Demigods

Demigods. Entities of power far beyond mortals and yet still nothing compared to the gods themselves. In ancient Greek myth they were the sons and daughters of the Olympians, and while undoubtedly other cultures had similar tales none ever became as well known.

Before using demigods in your campaign, the first question to ask is simple: should you?

Wednesday, November 29, 2017

Whaleden, the Frozen Port

Whaleden
TN Large City
Corruption +4, Crime +4, Economy +6, Law -4, Lore +5, Society +2
Qualities academic, prosperous, strategic location
Danger 10
Demographics
Government Secret Society (Silver Fangs)
Population 11,053 (4,089 humans, 2,210 halflings, 1,989 elves, 1,102 dwarves, 1663 other)
Notable NPCs
Mayor Bedric Wilfrod (LN halfling aristocrat 3)
Father Kisran (NE human cult leader mesmerist 6)
Tathan Longhook, Head Librarian (TN dwarf expert 5)
Marketplace
Base Value 11,200 gp; Purchase Limit 75,000 gp; Spellcasting 6th
Minor Items 4d4; Medium Items 3d4; Major Items 2d4

The largest city in the known regions of Sylvanor, Whaleden rose to prominence entirely by happenstance. One of the first of the Sylvanor colonies, it was founded as a whaling settlement. Today it is the single largest trading port on the continent.

Wednesday, August 30, 2017

Akkardon: Port by the Storm



Akkardon
LG metropolis
Corruption +2, Crime +0, Economy +4, Law +4, Lore +3, Society +0
Qualities academic, prosperous, tourist attraction
Danger 10
Demographics
Government Overlord (King Sargoth IV)
Population 39,531 (12,639 merfolk, 10,673 tabemisu, 7,115 squoros, 3,953 zang, 3,162 koup’ira, 1,581 dohrnii, 408 other)
Notable NPCs
Royal Mystic Advisor Gilgorthanto (LG old bronze dragon)
Grand Hierophant Hamurbai (NG tabemisu medium 9)
Zikur Albyn, Head of the Blackfin Mercenary Company (NE zang barbarian 15)
Marketplace
Base Value 13,000 gp; Purchase Limit 75,000 gp; Spellcasting 6th
Minor Items 4d4; Medium Items 3d4; Major Items 2d4

The largest city outside of the koup’ira kingdoms in the Cyan Shelf, Akkardon is located within a large bay near two major currents from both the north and the south. The Trade Spires each stretch at minimum twenty feet above the surface, even during high tide, so as to facilitate the blue-haired surfacers that come to trade. The Royal Quarters also breaks the waterline, allowing them to sleep without fear of drowning.
     Despite what King Sargoth and the authorities would claim, several powerful crime syndicates operate in the shadowy depths of the city. A black market thrives, selling poisons, surfacer artifacts, and things taken from the dark depths of the ocean past the Long-Drop, where the Cyan Shelf ends and the ocean desert begins.

Wednesday, February 8, 2017

Wainryn, the Elven Port



Wainryn
CN large city
Corruption +4, Crime +1, Economy +4, Law +4, Lore +3, Society +0
Qualities prosperous, racially intolerant (half-elves), strategic location,
Danger 10
Demographics
Government overlord (King Andullyn)
Population 12,504 (6,126 elves; 3,126 humans; 2,501 half-elves; 751 other)
Notable NPCs
Captain Jadryll Wainyll (LN half-elf fighter 4)
Mage-Acolyte Tarn (LE human sorcerer 2/cleric of Erb 2)
Tanlyn of House Taradlym (NG elf swashbuckler 3)
Marketplace
Base Value 11,200 gp; Purchase Limit 75,000 gp; Spellcasting 6th
Minor Items 4d4; Medium Items 3d4; Major Items 2d4

One of the two ancient elven city-states remaining, Wainryn has accepted outside influence far more readily than their trade partner at the opposing end of the river that links them. Serving as one of the major trading ports of the Green Coast, Wainryn sees goods and wealth from all over the known world and beyond.

Wednesday, December 14, 2016

Meresk Delas, the Plagued Port

Meresk Delas
LE large city
Corruption +5, Crime +5, Economy +1, Law +3, Lore +0, Society -2
Qualities holy site, pious (Kirapeny), tourist attraction, plagued
Danger 10
Demographics
Government magical (High Solar)
Population 19,428 (13,016 dwarf; 3,691 human; 1,943 gnome; 582 halfling; 196 other)
Notable NPCs
Most High Solar Galan Sunbeard (LN dwarf cleric 13)
Black Baron (CG human vigilante 7)
Herald of the Dawn (NE half-elf bard 8)
Marketplace
Base Value 8,000 gp; Purchase Limit 50,000 gp; Spellcasting 7th
Minor Items 4d4; Medium Items 3d4; Major Items 2d4

Wednesday, November 9, 2016

Drynaryn, the Isolated City

Drynaryn
LN small city
Corruption +3, Crime -2, Economy +1, Law +4, Lore +2, Society -1
Qualities academic, insular
Danger 5
Demographics
Government overlord (Gonrenin Bellyg Dynugel)
Population 5,709 (5,481 elf, 135 half-elf, 93 human)
Notable NPCs
Dryn Efydd Bwahyl of the Telfnyr Rhonyn (LG elf fighter 5)
Headmaster Morwal (LN elf wizard 4)
Andu “Black-Eye” Goryyn (CN half-elf rogue 5)
Marketplace
Base Value 4,000 gp; Purchase Limit 25,000 gp; Spellcasting 5th
Minor Items 4d4; Medium Items 3d4; Major Items 1d6

Wednesday, October 5, 2016

Argoport, the Trade Capitol

Argoport
CN metropolis
Corruption +6, Crime +6, Economy +7, Law +3, Lore +2, Society +5
Qualities prosperous, strategic location, tourist location
Danger 10
Demographics
Government council (the Trade Princes)
Population 29,341 (16,430 humans; 5,868 halfling; 2,727 dwarf; 1,434 gnome; 2,882 other)
Notable NPCs
High-Magus Cyrus Millikan (LN human wizard 11)
Prince Nostriano (LN human aristocrat 4)
Shadowmask (unknown halfling)
Marketplace
Base Value 25,600 gp; Purchase Limit 150,000 gp; Spellcasting 6th
Minor Items nearly all are available; Medium Items 4d4; Major Items 3d4

Wednesday, September 14, 2016

Glastig, the Unbroken City

This post covers the second of the three major Dwarven city-states in the Green Coast: Glastig

Glastig, the Unbroken City
LN large city
Corruption +4; Crime -5; Economy +2; Law +8; Lore +4; Society +2
Qualities academic (military academy), insular, superstitious
Danger 10
Demographics
Government overlord (military dictatorship)
Population 10,762 (7,425 dwarves; 3,196 humans; 141 other)
Notable NPCs
High General Wolrym Valeshorn (LN dwarf fighter 5)
Hierophant of War Carin Undermine (TN dwarf cleric of Byrnwiga 6)
Grand Tinkerer Aeroth Riverlyn (NG human expert 3)
Marketplace
Base Value 8000 gp; Purchase Limit 50,000 gp; Spellcasting 6th (Divine) or 4th (Arcane)
Minor Items 3d4; Medium Items 2d4; Major Items 1d4

Wednesday, August 24, 2016

Chor Kolav, the Crater City

This post covers one of the largest political powers in the Green Coast: the city-state of Chor Kolav. For a description of what the various modifiers and numbers represent, please see this page.

Chor Kolav
LG large city
Corruption +2; Crime +2; Economy +3; Law +4; Lore +3; Society +3
Qualities academic, pious (Kereskizac), prosperous, strategic location
Danger 10
Demographics
Government autocracy (monarch)
Population 19,849 (15,680 dwarves; 1,786 humans; 992 gnomes; 595 halflings; 796 other)
Notable NPCs
Glaive-General Jarki Runesword (LG dwarf fighter 4)
King Haukur Steelbrow (LG dwarf aristocrat 5)
Lorekeeper Kaeso Atius Colias (TN gnome bard [archaeologist] 4)
Marketplace
Base Value 10,400 gp; Purchase Limit 75,000 gp; Spellcasting 5th (Divine) or 4th (Arcane)
Minor Items 4d4; Medium Items 3d4; Major Items 2d4