Wednesday, February 8, 2017

Wainryn, the Elven Port



Wainryn
CN large city
Corruption +4, Crime +1, Economy +4, Law +4, Lore +3, Society +0
Qualities prosperous, racially intolerant (half-elves), strategic location,
Danger 10
Demographics
Government overlord (King Andullyn)
Population 12,504 (6,126 elves; 3,126 humans; 2,501 half-elves; 751 other)
Notable NPCs
Captain Jadryll Wainyll (LN half-elf fighter 4)
Mage-Acolyte Tarn (LE human sorcerer 2/cleric of Erb 2)
Tanlyn of House Taradlym (NG elf swashbuckler 3)
Marketplace
Base Value 11,200 gp; Purchase Limit 75,000 gp; Spellcasting 6th
Minor Items 4d4; Medium Items 3d4; Major Items 2d4

One of the two ancient elven city-states remaining, Wainryn has accepted outside influence far more readily than their trade partner at the opposing end of the river that links them. Serving as one of the major trading ports of the Green Coast, Wainryn sees goods and wealth from all over the known world and beyond.


Rising Tensions
Until recently, elves were the only ones allowed to be any profession except for merchant or servant. When King Andullyn took the throne sixty years ago, the restrictions for humans were removed, as well as changing his title from Gonrenin to King. His hopes were that such changes would settle the growing unrest within the city’s large number of humans.
     For the most part, the measures worked. The humans within the city were quick to take advantage of the new opportunities, as well as appreciating the symbolic gesture of the king’s title. Though many of the nobles grumbled, few felt strongly enough about humans to really do anything.
     However, the measures only improved the lives of humans. For the city’s growing population of half-elves, finding work was as hard as ever. Most of the elves in the city see half-elves as criminals, thieves, and thugs. With those in charge of the major businesses unwilling to hire half-elves, most have little choice but to turn to crime.
     This has resulted in more than a dozen predominantly half-elf criminal organizations. The largest of which is called Cyllynwch, an Elven word that roughly translates to “knife in the dark”. A power vacuum has arisen in the Merchant’s District with the death of the leader of the largest gang in the district: the Brotherhood of the Severed Ear. High ranking members of the Brotherhood have been fighting to take the place of their fallen leader, and various gangs from other districts have used the power vacuum to try and establish a foothold.

A City of Trade
Second only to Argoport, Wainryn is one of the largest trading ports in the Green Coast. Goods from all over can be found here, be it Whaleden scrimshaw to books from Drynaryn. Unlike Argoport however, certain goods are only allowed in certain districts. The higher quality alcoholic beverages are permitted in the Longleaf District, home to the nobility, while everywhere else is stuck with cheap ale. Literature from anywhere besides Drynaryn is banned outside of the Docks District, Merchant’s District, and Cobbler’s Way.
     Of course, just because something is banned, doesn’t mean it is not available. A rich black market exists selling and smuggling goods to various places within the city that they are not permitted.
     Recently on the streets, a new drug has arisen with unusual side effects. Called Death’s Blood, this nearly black red substance grants the one that imbibes it a temporary boost in strength, agility, and toughness. However, the longer that one uses it, the stronger the side effects become: an unquenchable thirst, a chill that no fire will drive away, and sensitivity to sunlight. From the few samples that the city’s mages and alchemists have been able to obtain, they have determined that it is the blood of some kind of undead. A few suggest neavir, but more potent and powerful.

Adventure Hooks
     The city guard have placed a bounty on anyone bearing the mark of one of the city’s gangs. However, they probably won’t work too hard that a random marked half-elf is brought in.
     While visiting the city, a half-elven man offers you a hefty price to smuggle some goods to a nobleman. Provided you do not look in the case.

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