Showing posts with label Regional. Show all posts
Showing posts with label Regional. Show all posts

Wednesday, February 8, 2017

Wainryn, the Elven Port



Wainryn
CN large city
Corruption +4, Crime +1, Economy +4, Law +4, Lore +3, Society +0
Qualities prosperous, racially intolerant (half-elves), strategic location,
Danger 10
Demographics
Government overlord (King Andullyn)
Population 12,504 (6,126 elves; 3,126 humans; 2,501 half-elves; 751 other)
Notable NPCs
Captain Jadryll Wainyll (LN half-elf fighter 4)
Mage-Acolyte Tarn (LE human sorcerer 2/cleric of Erb 2)
Tanlyn of House Taradlym (NG elf swashbuckler 3)
Marketplace
Base Value 11,200 gp; Purchase Limit 75,000 gp; Spellcasting 6th
Minor Items 4d4; Medium Items 3d4; Major Items 2d4

One of the two ancient elven city-states remaining, Wainryn has accepted outside influence far more readily than their trade partner at the opposing end of the river that links them. Serving as one of the major trading ports of the Green Coast, Wainryn sees goods and wealth from all over the known world and beyond.

Wednesday, February 1, 2017

Slavery in the Green Coast



Most were probably expecting this to be in last week’s post, but its deserving on a post of its own.

The hobgoblins are infamous for their practice of keeping members of other races as slaves. The only races that are not kept as slaves are gnomes and halflings. The noble families amongst the northern gnomes have an agreement with the hobgoblins: the gnomes remain free to conduct their archaeological digs while the hobgoblins get any magical items found after they have been cataloged. Halflings on the other hand are not seen as being worth the expense and are simply killed or fed to the warbeasts.

Wednesday, January 25, 2017

Dreams of Empire: Hobgoblins in the Green Coast



We’ve danced around them up to this point, but now we’re biting the crossbow bolt and talking about the hobgoblins and boy is it a big one.

Hobgoblins have resided in the northern plains and north-eastern mountains for longer than any can remember. Raiding, pillaging, and worse in their nomadic warbands, every so often a leader would arise that had the potential to unify the disparate tribes. In the past, these leaders suffered the fate of all hobgoblin leaders: assassination.
     The traditional means of promotion amongst hobgoblin warbands was to kill and replace their superior. As a result, most attempts to unify into a group larger than a warband have collapsed upon themselves due to infighting. This changed with the rise of Imbatur Thraz.
     A charismatic youth, Imbatur Thraz left his warband seeking out answers to questions of faith that plagued his mind. Where he went no one knows, what is known is that upon his return he was covered in ritual scars and carrying a spear with a charred, blackened haft and a head made from a black stone that glowed with an inner crimson light.
    His and other warbands listened as he told them of the trials he endured, weeks without food and water, slaying beasts with nothing but a sharp stone as a knife, before he found a cave. Within this cave was a boulder, upon which his spear was imbedded. Silver light from Zrukal, the elder and larger of the twin moons, shined through a hole in the ceiling, illuminating the spear. As he approached the spear, a voice whispered to him.
     Take the spear, unite all the land under my light. Be my Herald, and none shall stand against your will.
     The voice could be none other than Zrukal himself, guiding the young hobgoblin. How could any refuse the orders of a god? Thus, he pulled the spear from the stone and returned, to forge the bickering warbands into an empire that would cover the world. Beginning with the Green Coast.

Wednesday, November 2, 2016

Technology in the Green Coast: An Overview

Technology in the Green Coast has seen several advances in the last few decades. Boats that travel up and down the Black Ash River are powered by steam engines, armies have been broken by balls of stone launched at them with a crack of thunder and a cloud of smoke, advances in clockwork have allowed for timepieces that fit into a pocket, and a movable-type printing press reduces the time to copy a book from days to hours. All either put into use or invented in the last thirty years.

Wednesday, October 26, 2016

Magic in the Green Coast: An Overview

Magic is a powerful and mysterious force within the societies in the Green Coast. Sometimes accepted, sometimes feared, magic can be sorted into three different forms: arcane, divine, and psychic. Each of these three forms behaves vastly different, and follows different underlying rules.