We’ve danced around them up to this point, but now we’re
biting the crossbow bolt and talking about the hobgoblins and boy is it a big one.
Hobgoblins have resided in the northern plains and
north-eastern mountains for longer than any can remember. Raiding, pillaging,
and worse in their nomadic warbands, every so often a leader would arise that
had the potential to unify the disparate tribes. In the past, these leaders
suffered the fate of all hobgoblin leaders: assassination.
The traditional
means of promotion amongst hobgoblin warbands was to kill and replace their
superior. As a result, most attempts to unify into a group larger than a warband
have collapsed upon themselves due to infighting. This changed with the rise of
Imbatur Thraz.
A charismatic
youth, Imbatur Thraz left his warband seeking out answers to questions of faith
that plagued his mind. Where he went no one knows, what is known is that upon
his return he was covered in ritual scars and carrying a spear with a charred,
blackened haft and a head made from a black stone that glowed with an inner
crimson light.
His and other
warbands listened as he told them of the trials he endured, weeks without food
and water, slaying beasts with nothing but a sharp stone as a knife, before he
found a cave. Within this cave was a boulder, upon which his spear was
imbedded. Silver light from Zrukal, the elder and larger of the twin moons, shined
through a hole in the ceiling, illuminating the spear. As he approached the
spear, a voice whispered to him.
Take the spear, unite all the land under my
light. Be my Herald, and none shall stand against your will.
The voice could
be none other than Zrukal himself, guiding the young hobgoblin. How could any
refuse the orders of a god? Thus, he pulled the spear from the stone and
returned, to forge the bickering warbands into an empire that would cover the
world. Beginning with the Green Coast.
Faith of Empire
The state religion of the empire is centered
around Zrukal, the god whose palace is on the silver moon. The Emperor is revered
as the Herald of Zrukal, the prophet of their god. The symbol of the Emperor’s
divine right to rule is the same spear that Imbatur Thraz found all those
decades ago: Zrakul-az Zimgak.
All other deities
and faiths are outlawed, and practitioners are hunted down by Zrakul-az
Otzuzak: a state mandated organization specializing in finding and either
eliminating or re-educating heretics. Heretical slaves are simply killed, while
if heretical hobgoblins cannot be re-educated they are fed to the various
beasts that the hobgoblins use as living machines of war.
As the Herald of
Zrakul, the Emperor’s word is law. But more than simply acting as a lawmaker
and political leader, the Emperor is also the heart of the Faith of Zrakul. Imbatur
Thraz did more than find a spear in a cave; he survived impossible wounds and
thwarted an assassination attempt by his first son, whose name has become synonymous
with traitor: Azkran. In front of the entire Imperial Court, Azkran ran his
father through the heart with a sword; only for Imbatur Thraz to face his son
with disappointment in his eyes and say, “By the judgement of Zrakul you are
found guilty of treason. The penalty is death. The method: limbs and head tied
to beasts that will pull your body apart.” All while Azkran’s sword remained in
his chest and continued to bleed.
Imperial Infrastructure
An empire is more
than its military, countless moving parts are involved in making an empire
stand. Sweeping across its lands stretches the Azkrag Kriztash. All cities in
the empire contain Zana Thrim, facilities where injured and ill hobgoblins and favored
slaves are treated. Every boy goes through training and schooling in Gukzoran,
a state funded public school system and youth militia. The banks of Thriz
Kriztash both mint coinage and stores wealth.
Imbatur Thraz
noted early in the expansion that some of the imperial military’s biggest
problems could be linked to logistical difficulties. Meeting with his advisors,
the group put forth many an idea to solve the various logistical issues that
their army was having. The one that was chosen was later named Azkrag Kriztash:
the Imperial Road. Construction began in the capital city of Zrakul-az Bashzith
(“City of Zrakul”), and with unending toil and many slaves dying from
exhaustion the cobbled highway wove through the entire expanse of the
burgeoning empire. The designers were given only a few requirements: it must be
able to be maintained without halting traffic and easily added to.
Another problem
noted by Imbatur Thraz was how often skilled soldiers fell not in battle, but
after to illness and infection. He himself had survived an infected cut early
in his life. Thus, he ordered the few alchemists and mages in his ranks to
design a place specifically to research ways to cut down on deaths due to
infection. The initial location was called Zkall, after the camps made on the
march. The experiments done there showed that sterilizing the tools used by
surgeons between patients greatly reduced infection rates. Further reduction in
infection rates was achieved by surgeons washing their hands while their tools
were sterilized. As expansion slowed,
similar buildings were established in every imperial city. Dubbed “restful
places” these buildings tend to any hobgoblin that walks through their doors,
and for a fee they will also treat slaves.
A philosophy
espoused by the leader Imbatur Thraz’s warband before his pilgrimage was that
the most dangerous warrior wasn’t the one that fought hardest, but the one that
fought smartest. This philosophy was shared by the fledgling emperor, and he
declared into law that all hobgoblin boys were to be taught more than
discipline and martial skill but also math, literacy, philosophy, and history. As
regions settled, local schools were built and all hobgoblins that settled in
the area were required to send their sons for five days from dawn to dusk.
Following the days of schooling there is a day of rest, then the following dawn
it is back to school.
To prevent unit cohesion
from being strained due to one member managing to obtain more loot than
another, Imbatur Thraz set specific salaries for each position in the empire.
An individual’s salary would be managed by a central bank that would mint the
coinage to be used. The coins minted are named after the primary symbol on the
face opposite the imperial seal: copper collars, silver whips, and gold spears.
Family Life
The father and husband is the head of the hobgoblin family
unit. His wives are expected to obey his commands in all matters. Should a
hobgoblin man desire it and he has the income to support such, he may go to the
Abtuzor Bakra and purchase an additional wife. If he becomes displeased with a
current wife, he can choose to send her back to the Abtuzor Bakra. This is treated
the same as a hobgoblin man being fired from his job. If the husband squanders
his income, or fails as a husband in some other manner, the wives may petition to
return to Abtuzor Bakra. If their petition succeeds, then there is none of the
stigma attached to being fired.
When choosing a
wife, a hobgoblin may choose his sisters or cousins for the same price as an
unrelated potential wife. Daughters may also be purchased, but for each
daughter purchased, the price to do so increases exponentially. If the current
wives of the shopping husband do not approve of the new wife, then they may overrule
their husband and prevent the sale from happening. This is the only time that a
wife may order her husband.
Hobgoblin wives
are expected to maintain the household and raise the children prior to
schooling age. Boys are sent to the local Gukzoran while girls are sent to the
local Abtuzor Bakra if they are not chosen to join Tilnaturo Mata. The women of
Tilnaturo Mata are trained in espionage, seduction, dancing, and unarmed
martial arts. In larger cities they are frequently found amidst the nobility as
courtesans and bodyguards.
Pregnancies
amongst hobgoblins typically result in litters of four to six children, and
rivalries amongst siblings are encouraged by the parents. Every year on their
birthday, growing children are brought to the nearest Zana Thrim to be checked
over for deformities and irregularities. Girls that are found to be barren during
these tests are sent to the Gukzoran with their brothers and are from then on
considered hobgoblin men in all matters. If boys are found with mild
deformities that do not impact their value as soldiers, they are castrated and put
into military service. Those that have severe deformities typically are left to
die after birth.
Military Structure
The engine that drives the hobgoblin empire is its military.
All officers are trained and educated hobgoblins while the majority of the rank
and file infantry are slave soldiers. Cavalry are primarily hobgoblins though slaves
that are skilled riders may be elevated. Aerial cavalry are a mix of
hobgoblins, goblins, and kobolds. Siege engines and line breakers include blood
silvers, giants, trolls, drakes, armored bison, and the rare landshark.
The typical
military strategy employed by hobgoblin armies involve sending their living war
engines into enemy formations followed by units of slave infantry to take
advantage of the chaos wreaked upon enemy lines. The outer flanks are harried
by light cavalry and war mages as aerial scouts keep an eye out for enemy reinforcements.
When laying siege,
aerial cavalry will fly over the city or fortress and drop heavy stones to
containers of alchemical solutions such as alchemist’s fire. Armored ogres are
used to break down the gates while other living siege-engines batter the walls
or hurl similar ammunition as the aerial cavalry over the walls. On rare
occasions, if the risk is not deemed too great, they will unleash the mightiest
slave-beasts they have: dragons.
In their initial
expansion, the hobgoblins managed to capture several young dragons as well as a
few clutches of eggs. Most are not used in war, but in breeding experiments.
They have managed to succeed in creating hybrids of red and green dragons, but
to this date have had limited success with breeding chromatics with their sole
silver dragon. The blood silvers thus far seem to be the only surviving
offspring, a few dozen out of hundreds of eggs. Even then, all the resulting
offspring have not been true dragons, but deformed beasts more akin to animals
than their magical, intelligent brethren.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you like my work and want to support me, check out my homebrew race book here.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you like my work and want to support me, check out my homebrew race book here.
No comments:
Post a Comment