A Brief Preliminary Treatise on the
Koup’ira
Written by Tiberius Clodius
Faustinianus
While
I was in Argoport preparing to travel to Sylvanor to study the otherworldly
creatures that call it home, I witnessed a most curious sight. A group of four creatures
that looked like nothing less than human-sized, upright shellfish dragging nets
of fish up onto the docks. One of the dockhands was kind enough to inform me
that these giant crustaceans are a race called koup’ira. They trade fish and
pearls for red meat and copper-rich alloys, and will swiftly correct anyone
that confuses them for beasts.
My
transport wasn’t due to leave for several days, so I decided to take the
opportunity to learn about these strange entities. As the sun began to set, I
drank a potion to ensure that I could understand them and set about questioning
the koup’ira.
Language
Their
language is…strange. Every language that I’ve had the chance to study operates
under the same mechanics: air passes through the throat and lips to make sound.
The koup’ira language instead uses a combination of claw snaps and mouthpart
gestures. I later was told that the koup’ira are physically incapable of
speaking any surface language.
Life Cycle
The
koup’ira reproduce by the females laying a clutch of ten to twenty eggs that
the males then fertilize by releasing sperm into the water containing the
clutch. Occasionally a current will bring sperm to the eggs from something
other than a koup’ira. In the overwhelming majority of cases, nothing happens
and the egg is unfertilized. The only time that a hybrid has resulted from this
is an ancient legend. The newborns once hatched look like smaller versions of
the adults.
As
the koup’ira grow, their shells periodically need replacing as it doesn’t
stretch and grow like the skin of humanoids. Thus when their shells are no
longer big enough, they molt. A koup’ira will molt up to four times in their
first year, slowing down after that until the time between molts is measured in
decades.
It
was at this point that I learned a fact that shocked me. The koup’ira that I
was conversing with wasn’t even an adult yet. Standing upright it would have
been able to look an elf in the eye and it wasn’t done growing. The oldest and
largest living koup’ira that my informants knew of is supposedly larger than
the flagship of the Unbound Fleet!
Names
According
to my informants there are several different styles of names amongst the
koup’ira, largely determined by the kingdom that one is born in. Their home
kingdom is named Kaibaw wa Tupakig, and they themselves are named Paakiga,
Koulang, Hinatisao, and Manea’kailang.
From
what I have determined by comparing my notes with what I know about the effects
of the potion I used has on names, their names roughly translate to Hard-Shell,
Swift-Tail, Shadow-Mind, and Dream-Swimmer while the kingdom name translates to
Shallow-Waters.
Physiology
The
koup’ira possess a strange anatomy, though not the most bizarre that I have
heard of. Their bodies are long rather than tall, though when on land they tend
to pull the front of their bodies upright.
Except
for their various joints, the koup’ira lack a flexible skin like our own.
Instead they possess a thick hard shell like crabs, insects, and spiders. My
four informants each had different color patterns on their shells, which ranged
from pale tan to a nearly black green.
Unlike
all the civilized races that live on safe, dry land, the koup’ira possess four
arms. The upper, stronger pair ends in claws like those possessed by crabs or
scorpions. The lower pair is not as strong, but is capable of fine manipulation
akin to that of our hands.
Their
four legs are more akin to those of insects than our own. Each consists of
softer joints between hard shell plates covering the thighs, shins, and top of
their feet.
The
koup’ira lack lips and cheeks, instead they have mandibles that grind and shred
food as it is drawn in. The best that I can think to compare it to is a
combination between straw and a mortar and pestle. Whatever it is that they are
eating is drawn in like liquid from a straw, where the various rough and barbed
mouthparts contract.
Roughly
an hour and a half into my interview of the koup’ira, I learned that my initial
assumption that they breathed air was mistaken. Paakiga explained to me as the
other three submerged that while the koup’ira could remain on land for hours at
a time, their “lungs” would dry out if they didn’t go back under water. In
addition, while they can breathe air, it is not as comfortable as breathing
water like a fish.
Religion
I
initially assumed that the koup’ira would worship gods that while different
would still be more or less recognizable as the ones that the Green Coast
worships. To my surprise, that is not the case. The koup’ira do not worship
gods or goddesses, instead they revere their ancestors.
Regular
prayers are made to deceased family members, asking for good fortune or other
such things, with offerings of food left at shrines dedicated to the relatives
in a given family. Some particularly religious koup’ira will decorate their shells
with the names of their ancestors, adding in the names of those in the family as
they die.
Magic
From
what I have been able to determine, the magic that some clergy of the gods are
known for is rare underwater. Rarer still is the magic of mages and sorcerers. In
their place is a strange form of magic that stems from the mind. Filling the
role of archmages are strange mages that draw their power from dreams or faith.
Paakiga
told me that arcane magic is looked at with suspicion due to a civil war
centuries ago. The side that lost was led by an undead koup’ira mage the size
of a dragon. Despite being killed in more than a dozen battles, the mage kept
returning until a strike force infiltrated its stronghold.
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