Magic is a powerful and mysterious force within the
societies in the Green Coast. Sometimes accepted, sometimes feared, magic can
be sorted into three different forms: arcane, divine, and psychic. Each of
these three forms behaves vastly different, and follows different underlying
rules.
Arcane Magic
The most widespread of the different forms of magic, arcane
magic (also called Huliryel in higher
circles) is utilized and studied in almost every part of the Green Coast.
Wizards research new spells, sorcerers listen to the call of the power flowing
through their veins, bards weave spells with song and dance, and many others
find different ways to practice the arcane.
Amongst the orc
clans, in general arcane magic is viewed with suspicion and wariness. In the
case of one clan, Hiz’rych Kopjad, its use is outlawed entirely, while in
another, Tanlu nuj Merykh, it is seen as a necessary evil in order to keep the
clan safe. Most orcs feel that arcane magic is extremely potent but not as
reliable as an ax or a spear.
Elsewhere, in
elven citadels, the practice of arcane magic is seen as the epitome of
nobility. The king of Drynaryn is also the city-state’s most accomplished mage.
Indeed, in Drynaryn and Wainryn entrance into the cities’ magic schools is limited
to the children of noble families or those that are willing to pay a fortune
for admission. In addition, all members of both royal families are trained and
tutored by the greatest mages in their respective kingdom.
While not frowned
upon, most dwarven cities do not have a school or university dedicated to the
study of magic. The only city that does is Glastig, whose focus of study is in
how arcane magic can be utilized in war for attack or defense. The few dwarven
mages tend to be either trained by humans or are amongst the battle-mages of
Glastig. These battle-mages focus less on arcane magic, but are able to channel
their spells through a sword or an ax and are trained in casting their spells
while wearing armor.
All gnomes have
an innate level of magic, remnants of a past culture or empire according to
some, but a few choose to branch out beyond the magic that they are born with.
Most become accomplished mages, while a few make bargains with entities so
great that only a fraction of their consciousness can be perceived by mortals.
While halfling
mages are rare, relative to their population they are rapidly becoming the race
with the largest percentage of arcane magic users in the Green Coast. Shortly
after the initial expansion of the hobgoblin empire, a disproportionally large
number of halflings being born were gifted with sorcerous power. The very air
called to the power within their blood, granting those so blessed power over air
and storm. These sorcerers have come to be called the Storm-Blessed.
In general humans
tend to accept arcane magic as much as they do anything else. The communities
that are distrusting of anything that they are not familiar with are also
distrusting of magic. For the most part however humans are willing to embrace the
arcane even if they cannot use it themselves.
The hobgoblin view
of arcane magic is the same as their view on any kind of power: it is simply
another tool for domination. The mages of the hobgoblin empire tend to favor
magic that aids in either battle or subjugation. Thus the most popular schools
are Evocation and Enchantment.
Divine Magic
Though not the most widespread form of magic, divine magic
is the most widely accepted. Even the most suspicious of peasants are grateful
for the presence of a clergyman that has been chosen to grant miracles. Orc
clans commune with nature spirits that guide and protect. Holy warriors and
knights seek out injustices while secret agents hunt out enemies of the faith.
Most human practitioners
of divine magic learn their magic within temples, channeling their faith to
work miracles in the name of their gods. These priests sometimes travel to
spread the word of their church, and teach their church’s dogma to the common
person. Not infrequently a knight will pledge their sword to a church and
follow a code of conduct put forth by their god. Some others are called to
serve as elite guards or shadowy agents, hunting down heretics and those that
would threaten the faith.
Orc clans, while
they worship recognizable gods, favor shamans that communicate with spirits of
the land, animals, and ancestors. On rare occasions, outsiders will be taught
the rites and magics of the orc shamans if the spirits permit it. Certain clans
have unique rites that appeal the spirits for glimpses of the future.
While elven
temples are works of beauty, the most common elven practitioners of divine magic
have no temples or tithes and sometimes do not even worship gods. Amongst the
lowborn elves, frequently called ‘wood elves’, are preachers that are sometimes
called nature priests by outsiders. The elven name for such preachers is druwynn.
Druwynns, in addition to soothing ails and encouraging crop growth, are
nightmares on the battlefield when called to defend their home forests.
Amongst dwarves, the
slight majority of divine casters serve as battlefield healers. Nearly as many
serve as war priests, bolstering allies and calling down the wrath of their
gods on their enemies. The hobgoblin armies have felt the fire called down by
priests of Maer and felt the steel of priests of Pugnatas. Priests of Tudok
have been able to pick off hobgoblins from more than a thousand feet away,
arrows guided by the winds of their goddess.
Most gnome users
of divine magic are priests of Eruditio, beseeching their patron for guidance
to new ruins or help in understanding what they have found. Amongst halflings, worship
of Deorc has rapidly increased within the last forty years since being
displaced by the hobgoblin empire. Not directly for achieving their own
potential, but calling for vengeance against the hobgoblins.
Psychic Magic
Psychic magic is by far the rarest of the forms of magic. While
in theory anyone can pick up a spellbook and learn rudimentary magic, one either
has the capability for psychic magic or does not. Some scholars associate
psychic magic with terrible aberrations called aboleths that live deep in the
ocean or in underground lakes. Others say that it is related to entities that
exist beyond the planes of existence in a place called the Far Realm, the
Beyond, or other such forbidding names. Whatever the source, the majority of users
of psychic magic can be found in the employ of the Council of Minds in
Argoport.
The most obvious
of the psychic classes is the kineticist. Several enforcers of the Council of
Minds have been seen commanding the four elements as well as nearby objects
with naught but their minds. In addition, goblin tribes will rarely have a
member born with the gift to “burn things with my brain!” These
goblins are heralded as the children of the goblin fire god, Anguugix.
Some ancient
texts recovered from before the Historical Wipe speak of god-kings battling
with dark reflections borne of their very minds and souls. From what modern
scholars have been able to determine, these ancient god-kings were likely
psychics struggling against the very force that gave them their powers. What
few psychics have been discovered in the modern era tend to gain their power
not from a split-personality but from Alyon Ellidenau, the River of Dreams
which connects all the various Planes of Existence.
Certain agents of
the Council of Minds are able to enchant and command individuals by speaking
softly while the victim’s gaze is locked on a swaying item between the two.
These mesmerists are frequently sent to misdirect possible interlopers, to convince
city officials to indirectly support the Council’s interests, or other such
assignment.
Rumors speak of
users of psychic magic that have obtained the service of a returned spirit, can
see glimpses of the past by touching an object, or serve as a willing host to a
literary spirit. While scholars have tried to corroborate these rumors, thus
far only charlatans parading as psychics have been found. Yet such rumors
persist. If scholars have learned anything about psychic magic in the few years
that they have been aware of it is that not enough is known about the limits of
this form of magic.
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