Playing
Andel:
You could be described as a high functioning psychopath. You do not form
emotional connections with others and when people are hurt by your words or
actions you feel no guilt or remorse. You have no regard for law and order, but
matching wits with criminals is more of a challenge, and thus more fun, than
the guard.
Character
Sheet:
Andel
CR 1/2
Gnome Investigator
XP 200
Humanoid (gnome) TN
Init +0; Senses low-light
vision, Perception +9
Defense
AC 15, touch 12, flat-footed 14 (+1 Dex, +1 size, +3 armor)
hp 10
(1d8+2)
Fortitude +3, Reflex +4, Will +2; +2 vs illusion
spells or effects
Offense
Speed 20
ft.
Melee sword
cane +2 to attack 1d4+1 *2
critical
Ranged shortbow
+2 to attack
1d4 *3 critical
Special Attacks inspiration
(4/day can add +1d6 to a skill check or ability check; for 2 uses can add +1d6
to attack rolls)
Investigator Formulae Known (CL
1st; concentration +5)
1st (2/day)-crafter’s
fortune, cure light wounds*, heighten awareness*, monkey
fish, reduce person, urban grace
*Default prepared formulae
Tactics
During Combat .
Statistics
Str 12, Dex 13, Con 16, Int 18, Wis 10, Cha 10
Base Attack +0; CMB +0; CMD 11
Feats Skill
Focus (Perception)
Skills Acrobatics
+5, Climb +5, Craft (alchemy) +12, Disable Device +5, Escape Artist +5,
Knowledge (engineering) +8, Knowledge (local) +8, Linguistics +8, Perception +9,
Sense Motive +4, Sleight of Hand +5
Languages Common,
Gnome, Dwarven, Elven, Orc, Halfling, Goblin
Traits Deft
Dodger,
SQ defensive training,
gnome magic, hatred, weapon familiarity, trapfinding
Gear sword
cane, shortbow, quiver with 20 arrows, studded leather armor, formulae book,
investigator’s kit (alchemy crafting set, backpack, bedroll, belt pouch, flint
and steel, ink, inkpen, iron pot, mess kit, soap, torches [10], trail rations [5
days], and waterskin), and 9 gp.
Character
Backstory:
Born one hundred
seventeen years ago, Andel was the second son to Cassius Hostilius Liberalis
and Suedia Audaios Liberalia. His elder brother, Galerius, was raised to be the
family heir and serve as advisor to the future head of house Hostilius, whereas
his two sisters were raised to further the family’s status by eventually
marrying well respected archaeologists and researchers. The tradition for
second sons was for them to become archaeologists and earn prestige for their
family and house, as such Cassius and Suedia did their best to push their son
in that direction.
Andel however,
cared little for items dug up from the ground that long dead men made an untold
number of years ago. His interest was more in the now. In finding patterns and
teasing apart the connections between seemingly unrelated matters. To his
parents’ disappointment, his first job was at an apothecary. There he spent his
time organizing and fetching reagents at his employer’s behalf. When he got a
chance, he’d talk to the customers to learn what they were using their
purchases for. In his spare time, he’d try to recreate the items that the
customers told him about.
In most of his
experiments, the result was wasted reagents that were deducted from his pay.
But with each experiment he took meticulous notes, studying how each ingredient
reacted with the others. Despite not being formally taught, Andel was learning
the secrets of alchemy at an astounding rate.
By the time that
he reached fifty, a small ways into adulthood by gnome standards, Andel quit
his job at the apothecary and began selling his skills as an alchemist. His
family and clan names opened may doors, allowing him to make enough money
producing goods for the nobility of his home city of Meresk Delas. However, as
he approached his one hundredth birthday Andel found himself growing bored in
dealing with nobles. On a whim, Andel began trying to determine facts about
people he interacted with based on details of their clothes, behaviors, etc. To
his surprise, he seemed to have a gift for both observation and deduction. He
was able to spot multiple tiny details that, when taken together, told him a
great deal about the person that he was observing.
His new hobby
made dealing with nobles bearable, and Andel continued providing alchemical
goods to the uptight dwarves that ran the city. Soon however, even his hobby of
deducing the nobles’ secrets wasn’t enough to warrant dealing with them. So
once again, Andel quit his job for another, more interesting one.
This time, Andel applied for a job with the
city guard. He figured that his deductive abilities would be well received, and
to an extent he was correct. The problem came with his brutal honesty and lack
of caring if his coworkers were hurt or offended by his observations. If a
coworker were to ask Andel his thoughts on a subject, he would provide an
honest answer along with the reasons why he thought such. Emotions were never a
part of those reasons.
While Andel had a
tendency of angering his coworkers, none could deny that he was good at his
job. In two years he had pieced together clues that led to the dissolution of
the Black Waves gang. When interrogating the leader of the gang, one Ulbrek
Riptide, Andel said something that both infuriated and worried his captain and
coworkers.
Ulbrek asked
Andel why he was working for the guard instead of starting up his own
syndicate, as the gnome clearly had the intellect to do so. Andel’s response
was that criminals were more challenging and thus interesting and fun to
outwit. When confronted over this by his captain, Andel reaffirmed that he had
been telling the truth. The rest of the guard was so dimwitted that he was
amazed that they got any work done before he joined.
Needless to say,
Andel was briefly suspended without pay. As much as Andel’s coworkers and
captain wished to fire him, nothing that he said was a punishable offense. So to
their regret, Andel came back to work after a week’s suspension.
For the next ten
years, Andel continued to work for the guard, picking up some new skills here
and there, until a few months before his one hundred seventeenth birthday he
pushed a little too far. The new captain, the old one having retired the
previous year, was having difficulty with a murder case. Andel saw that the
captain was stumped, and took it upon himself to solve the case during his off
hours. After a week of investigating, Andel brought in the murderer.
The captain did
not appreciate being upstaged by a middle-aged gnome in front of his new precinct.
Determined not to let the guardsmen under his command believe that they could
walk all over him, the young captain made a decision that both punished Andel
and gave the appearance of a reward for solving a difficult case. Thus, with false
cheer, he congratulated Andel with a month’s vacation time.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you like my work and want to support me, check out my homebrew race book here.
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