Tetsuor,
the Deep One
“A ship’s not just a
rudder and some sails, that’s what a ship needs. But what a ship is…is freedom.”
- Captain Jack
Sparrow, Pirates of the Caribbean: Curse of the Black Pearl
Alternate Names: Brimwylm
(halfling), Dayal Juul (elf), Morethivy (dwarf), Saevio (gnome), Tenutaz (orc)
Expanded Domains: Chaos,
Exploration, Freedom, Luck, Travel, Water, Weather, Wind
Portfolio: fortune,
freedom, journeys, lakes, oceans, water, weather
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Knowledge (Religion)
DC 10:
Tetsuor, sometimes called Undertow by sailors, is a
mercurial deity, his moods as unpredictable as the seas. His priests speak of a
palace on the back of a lobster the size of a mountain at the bottom of the
ocean, where he rules the ocean from his throne of gold and sapphire.
Sailors make
regular offerings of food and drink to Tetsuor, asking for favorable winds and
calm weather. Those that do not risk invoking Tetsuor’s wrath.
In art, Tetsuor
is most frequently depicted as a well-built human man with a shark’s body in
place of legs and a fisherman’s trident in one hand. On occasion he is depicted
as an elderly fisherman of regal posture and bearing.
Knowledge (Religion)
DC 15:
According to the clergy of Tetsuor, his heart is filled with
an unending sense of wonder. He is in awe of the beauty to be found in the
world, both those wrought by his fellow gods when they created the world and
those created by mortal races.
Tales abound of
Tetsuor acting as both guide and adversary to mortal heroes. These tales
typically involve the hero going on a long journey, that had Tetsuor not
interfered would have been short, simple things. Through Tetsuor’s blessing of
ill fortune, the hero gets to see sights that they would never have seen
otherwise.
Shrinking Land, an old text from just
after the Historical Wipe, tells of an island nation just east of where
Argoport is today. In the text, it tells of the islanders growing proud and
ignoring the gods, feeling that they no longer needed them. The gods struck at
the islanders for their hubris, but again and again the islanders rebuffed the
gods’ attacks. Until Tetsuor created a wave larger than any the world has seen
before or since. The wave scoured the island to the rock, and the islanders
were turned into sahuagin to eternally live under the waves. Gnomes living in
Argoport periodically send out expeditions to find the remains of the island
nation, but thus far no expedition has been successful.
Knowledge (Religion)
DC 20:
The Book of Trun
tells that despite Tetsuor’s love of travel, his greatest love is the sea. The
sea is freedom, with naught but the wind and one’s own skill guiding your path.
The wind on your face and the spray of the sea are treasures unbeknownst to
those that live their lives on land.
Sages speaking
with koup’ira, dornii, zang, and other races that call the ocean home have
learned a surprising fact: outside of coastal shallows dragons do not exist in
the ocean. The undersea races tell of a god banishing the early dragons and
raising up native creatures to take their place. Called aumakua, these
creatures are to sharks what dragons are to lizards. Scholars agree that the
god in question was without a doubt Tetsuor.
In Ahrk’Jen Ihra, a set of scrolls nearly seven
hundred years old, fables tell of monstrous entities called aboleths that sought
to lay claim to all of Tetsuor’s domains. Though mental domination and
transmutation magics, the aboleths corrupted and perverted all that worshiped Tetsuor
and that the god loved about the world. In a terrible rage, Tetsuor struck back
at the aboleths, destroying their underwater cities and decimating their
numbers. By the end of the year that Tetsuor responded, the aboleth were gone
forever. Despite this, whispers can be heard in the dark alleys of port cities,
of the descendants of the aboleths slaves coming from beneath the waves to
pillage, rape and kidnap from isolated coastal villages.
Knowledge (Religion)
DC 25:
Ancient legends whispered between sailors tell of a war that
was waged beneath the waves. A war between aboleths and a terrible race of monsters
called nyriok. The aboleths ruled the shallows and were branching out onto land
when the nyriok attacked from the lightless depths of the ocean floors.
Resembling giant sharks with strange forehead growths, the nyriok possessed
powers over shadows and darkness, and were able to deliver vicious bites from
dozens of feet away, their jaws shooting out from their bodies before dragging
their prey in close. Some sailors claim that the nyriok still exist, ruling empires
on the bottom of the sea.
Organization:
Raptors of Reckoning
“Listen up, if word
gets out that we’re here the commodores will tie anvils to our feet and throw
us overboard. The hobs have a shipment of slaves comin’ through here in an
hour. We’re goin’ t’ board ‘em, subdue the hobs, free the slaves, put the slave
chains on the hobs, then burn the ship. Ya ready to give Tetsuor his due?”
- Brynwyll
“Black-Eye” Varain
Not technically an organization, the title “Raptors of
Reckoning” is more of a call sign used by various individuals that launch
missions against known slavers. These missions typically involve attacking
slaver hideouts to free newly captured slaves or to eliminate slaver bands.
Despite this lack of organization, the Raptors have been credited with the
rescue and freedom of hundreds of people captured by slavers in the employ of
the hobgoblin empire.
Most slaves or
captives rescued by the Raptors never see the faces of their rescuers, and tell
stories of strange figures wearing hawk and eagle masks butchering slavers and
freeing their victims. From all the assorted reports, the only link has been
the masks worn and the type of mission that they are seen on. The Raptors have
been seen fighting with blade, bow, fist and foot, as well as spell. In one
report, a single Raptor killed nearly half a dozen slavers by ripping the blood
from their bodies with a few gestures.
Some insist that
the Raptors of Reckoning are in fact a secret society of abolitionists working
to undermine the hobgoblins. They claim that while at first glance the Raptors
are unrelated, patterns arise if you dig through the various reports and read
between the lines.
Code
of Conduct: Paladins of Tetsuor
“I’m told that most
people die within a mile of the place that they were born. I cannot imagine
living in one place all my life, there’s too much to do and too much to see.”
- Ahrnur, dwarven
paladin of Morethivy
This code of conduct applies to those who would call
themselves paladins of the faith, not just any follower of Tetsuor.
- Seek out new sights and experiences. The world is filled with wonders, both natural and created.
- Respect the sea. It is a source of great bounty, but never forget that its wrath is unmatched by any force on land.
- Assist and protect the artist creating the next great wonder.
- Do not tolerate slavery in any form. Remove the chains of slaves and put slavers to the sword.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you like my work and want to support me, check out my homebrew race book here.
- Seek out new sights and experiences. The world is filled with wonders, both natural and created.
- Respect the sea. It is a source of great bounty, but never forget that its wrath is unmatched by any force on land.
- Assist and protect the artist creating the next great wonder.
- Do not tolerate slavery in any form. Remove the chains of slaves and put slavers to the sword.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you like my work and want to support me, check out my homebrew race book here.
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