Most
people believe the orcs to be savages that possess strange rites and
occasionally sacrifice captured bandits to primal gods. I have found in my time
living amongst one of the three remaining orc clans outside of the Hobgoblin
Empire, that the common beliefs are both true and false.
Wednesday, December 28, 2016
Wednesday, December 21, 2016
Excerpt from the Journal of Professor Yorin Argirus Brunton
15 Tytlan, 98 of the Age of Restoration
Day 72 of Excavation
Day 72 of Excavation
The workers
have been asking for tomorrow off. They say that the winter solstice is a time
to be with family to cherish those that survived the onset of winter and
remember those that did not. While the ruins that we have been excavating are
fascinating, I fear that if I refuse productivity will drop to an unacceptable
level. With that in mind, I gave them tomorrow off with the understanding that
they would return to work the following day.
Wednesday, December 14, 2016
Meresk Delas, the Plagued Port
Meresk
Delas
LE large city
Corruption +5, Crime +5, Economy +1, Law +3, Lore +0, Society -2
Qualities holy
site, pious (Kirapeny), tourist attraction, plagued
Danger 10
Demographics
Government magical
(High Solar)
Population 19,428
(13,016 dwarf; 3,691 human; 1,943 gnome; 582 halfling; 196 other)
Notable NPCs
Most High Solar Galan
Sunbeard (LN dwarf cleric 13)
Black Baron (CG
human vigilante 7)
Herald of the Dawn (NE
half-elf bard 8)
Marketplace
Base Value 8,000
gp; Purchase Limit 50,000 gp; Spellcasting 7th
Minor Items 4d4; Medium Items 3d4; Major Items 2d4
Wednesday, December 7, 2016
Tetsuor, the Deep One
Tetsuor,
the Deep One
“A ship’s not just a
rudder and some sails, that’s what a ship needs. But what a ship is…is freedom.”
- Captain Jack
Sparrow, Pirates of the Caribbean: Curse of the Black Pearl
Alternate Names: Brimwylm
(halfling), Dayal Juul (elf), Morethivy (dwarf), Saevio (gnome), Tenutaz (orc)
Expanded Domains: Chaos,
Exploration, Freedom, Luck, Travel, Water, Weather, Wind
Portfolio: fortune,
freedom, journeys, lakes, oceans, water, weather
Recommended Music:
www.listenonrepeat.com/watch?v=Et3CyRkkubE | www.listenonrepeat.com/watch?v=6LVP4usV4Jk
Wednesday, November 30, 2016
The Unbound Fleet
The
Unbound Fleet
CN metropolis
Corruption +4, Crime +4, Economy +5, Law +3, Lore +3, Society +8
Qualities insular,
notorious, strategic location
Danger 20
Demographics
Government
council
Population 49,127
(18,176 halfling; 14,825 human; 6,912 dwarf; 5,228 gnome; 3,986 other)
Notable NPCs
Captain Evergrin of
the Northstar (CN half-elf brawler
8)
Captain Zeni “Searat”
Drynllas of The Unbound (CG half-elf
fighter 6)
Commodore Riptide of
the Bloody Tides (CE half-orc sea
reaver [barbarian] 7)
Marketplace
Base Value 22,400
gp; Purchase Limit 150,000 gp; Spellcasting 8th
Minor Items nearly
all are available; Medium Items 4d4;
Major Items 3d4
Wednesday, November 23, 2016
Of Fleets and Silvers
NOTE: the following story is centered around sailors, so expect some crude language.
“Captain Evergrin, The Unbound is on the horizon. We should arrive in an hour.”
“Captain Evergrin, The Unbound is on the horizon. We should arrive in an hour.”
The former slave turned ship captain glanced up from his desk and waved off the
cabin boy. Pushing his chair back, he stood with a groan as his back cracked
and popped. Keeping the smirk off his face, he reached over and grabbed the hat
that marked his status as captain of the Northstar. Giving it a slight
twirl as he donned the hat, Captain Evergrin turned to look at himself in the
mirror.
Wednesday, November 16, 2016
Lyc, the Great Calamity
Lyc,
the Great Calamity
“Introduce a little
anarchy. Upset the established order, and everything becomes chaos.”
- Joker, The Dark
Knight (2008)
Alternate Names: Dofung
(halfling), Draowg (elf), Emaas Barzam (dwarf), Furorem (gnome), Kanosz (orc)
Expanded Domains:
Chaos, Destruction, Evil, Fur, Liberation,
Madness, Murder, Trickery
Portfolio: anarchy,
beasts, freedom, lies, murder, rebellion, traps
Recommended Music:
http://listenonrepeat.com/watch/?v=y9TQahWGK1I
| https://www.listenonrepeat.com/watch?v=1zyhQjJ5UgY
Wednesday, November 9, 2016
Drynaryn, the Isolated City
Drynaryn
LN small city
Corruption +3, Crime -2, Economy +1, Law +4, Lore +2, Society -1
Qualities academic,
insular
Danger 5
Demographics
Government overlord
(Gonrenin Bellyg Dynugel)
Population 5,709
(5,481 elf, 135 half-elf, 93 human)
Notable NPCs
Dryn Efydd Bwahyl of
the Telfnyr Rhonyn (LG elf fighter 5)
Headmaster Morwal
(LN elf wizard 4)
Andu “Black-Eye”
Goryyn (CN half-elf rogue 5)
Marketplace
Base Value 4,000 gp;
Purchase Limit 25,000 gp; Spellcasting 5th
Minor Items 4d4; Medium Items 3d4; Major Items 1d6
Wednesday, November 2, 2016
Technology in the Green Coast: An Overview
Technology in the Green Coast has seen several advances in
the last few decades. Boats that travel up and down the Black Ash River are
powered by steam engines, armies have been broken by balls of stone launched at
them with a crack of thunder and a cloud of smoke, advances in clockwork have
allowed for timepieces that fit into a pocket, and a movable-type printing
press reduces the time to copy a book from days to hours. All either put into
use or invented in the last thirty years.
Monday, October 31, 2016
Zarth, the Dead
Happy Halloween! In celebration we are providing an early post, featuring the god of death: Zarth.
Zarth,
the Dead
“Zarth is dead, but
what is death to a god? For even dead gods can still dream.”
- A priest of Zarth,
preaching to villagers
Alternate Names: Cwalu
(elf), Hal (dwarf), Maer (gnome), Tab (halfling), Ukh (orc)
Expanded Domains: Curse,
Death, Evil, Fire, Law, Nightmare, Trickery
Portfolio: curses,
the dead, dreams, fire, judgment, nightmares, pacts, rot, undead
Recommended Music:
Old Tristram | Cathedral of Tristram
Wednesday, October 26, 2016
Magic in the Green Coast: An Overview
Magic is a powerful and mysterious force within the
societies in the Green Coast. Sometimes accepted, sometimes feared, magic can
be sorted into three different forms: arcane, divine, and psychic. Each of
these three forms behaves vastly different, and follows different underlying
rules.
Wednesday, October 19, 2016
Andel, the Iconic Investigator
Playing
Andel:
You could be described as a high functioning psychopath. You do not form
emotional connections with others and when people are hurt by your words or
actions you feel no guilt or remorse. You have no regard for law and order, but
matching wits with criminals is more of a challenge, and thus more fun, than
the guard.
Wednesday, October 12, 2016
A Stranger from a Strange Land
Andel gazed at a rather
off-looking human woman, thoughts running through his mind as he examined the
odd woman. At a casual glance the only things that seemed odd about her would
be her immense height at roughly six feet one inch and the shocking red hair,
which was kept in a braid with the sides of her head shaven. A closer look
however showed many other things that raised questions about her.
Her skin was
pale, and what initially appeared to be faint black and green tattoos spread
from her neck over her cheeks and across her forehead. However, those tattoos
(if that is indeed what they were) followed the veins and arteries. He had seen
humans with her hair color before, all from a far off land over the eastern
ocean, but none of those humans had her markings. While it is possible that she
was part of an organization that marked their members as such, he could not
think of any possible reason for doing so that would not be better served with
an actual design.
Wednesday, October 5, 2016
Argoport, the Trade Capitol
Argoport
CN metropolis
Corruption +6, Crime +6, Economy +7, Law +3, Lore +2, Society +5
Qualities
prosperous, strategic location, tourist location
Danger 10
Demographics
Government
council (the Trade Princes)
Population 29,341
(16,430 humans; 5,868 halfling; 2,727 dwarf; 1,434 gnome; 2,882 other)
Notable NPCs
High-Magus Cyrus
Millikan (LN human wizard 11)
Prince Nostriano (LN
human aristocrat 4)
Shadowmask (unknown
halfling)
Marketplace
Base Value 25,600
gp; Purchase Limit 150,000 gp; Spellcasting 6th
Minor Items nearly
all are available; Medium Items 4d4;
Major Items 3d4
Wednesday, September 28, 2016
Staves of Scales and Blood
Welcome,
fellow Dungeon Masters, to our first adventure designed for the setting of
Ruins of the Forbidden Elder. You may use this adventure as is, import it into
your own setting, or pick and choose things to use for your own adventures.
This
adventure is designed for a party of four first level Player Characters. At the
end of the adventure the PCs should be a third of the way to second level.
Staves of Blood and Scales
Adventure Background
In the
county of Lyndeshyr, north of the Black Ash River, a bounty has been placed
upon the kobold den near the village of Ashfall. The kobolds have become
unusually bold, attacking caravans and outlying farmsteads, stealing and
kidnapping. The most recent attack was on the caravan from Argoport bearing
Count Byron’s father-in-law: Trade Prince Nostriano. In addition to the bounty
Ashfall is offering of fifteen gold per kobold head, Count Byron is offering
fifty gold for information of Nostriano’s whereabouts and one hundred gold for
the safe return of his father-in-law.
The Blackhorn Tribe of kobolds has lived
within the ruins of an ancient temple that have been long since picked clean by
archaeologists and scavengers. Before they were a mere nuisance, stealing the
occasional sheep and farming tools on rare raids, but somehow they have gained
access to a strange mutagenic ability. This has emboldened the kobolds far
beyond what is usual for their kind.
Thus far the kobolds have kidnapped
fifteen people, ranging from young farm hands, merchants, milk-maids, to the
Trade Prince. While Count Byron is the only one offering a monetary reward for
the return of a kidnapped victim, the rest would surely be willing to offer
free food and lodgings when the characters are passing through their villages.
Wednesday, September 21, 2016
Erb, the Darkness
For our first post providing more
detail on the deities in the setting, we’d like to provide a shout-out and
thanks to LudicSavant for
providing inspiration for the layout of our deity posts as well as being okay
with us using his general layout. A few of the domains within the Expanded
Domains section are actually Subdomains, which are modified versions of the main
domains.
Erb,
Lord of Darkness
“There is a spark of power within you,
mortal. Are you foolish enough to let others hold you back from your potential?”
- excerpt from the play King
of Dawn, where Erb is tempting the brother of the protagonist
Alternate Names: Deorc
(halfling), Kharidet (orc), Tenevris (gnome), Thudwyll (elf), Varetsleg (dwarf)
Expanded Domains: Blood,
Darkness, Destruction, Evil, Magic, Repose, Smoke, Undead
Portfolio: ambition,
blood, magic, potential, power, ritual magic, sacrifice, self-improvement,
self-realization, sorcery
Recommended Music: Mirror of the Night
Wednesday, September 14, 2016
Glastig, the Unbroken City
This post covers the second of the three major Dwarven city-states
in the Green Coast: Glastig
Glastig,
the Unbroken City
LN large city
Corruption +4; Crime -5; Economy +2; Law +8; Lore +4; Society +2
Qualities academic
(military academy), insular, superstitious
Danger 10
Demographics
Government overlord
(military dictatorship)
Population 10,762
(7,425 dwarves; 3,196 humans; 141 other)
Notable NPCs
High General Wolrym
Valeshorn (LN dwarf fighter 5)
Hierophant of War Carin
Undermine (TN dwarf cleric of Byrnwiga 6)
Grand Tinkerer Aeroth
Riverlyn (NG human expert 3)
Marketplace
Base Value 8000
gp; Purchase Limit 50,000 gp; Spellcasting 6th (Divine) or 4th
(Arcane)
Minor Items 3d4; Medium Items 2d4; Major Items 1d4
Wednesday, September 7, 2016
Orkil, the Iconic Bard
Here is the iconic bard: Orkil Aklothulga.
Playing Orkil:
Orkil has a bright, cheerful demeanor intended to put those around him at ease. He uses charm and humor as both a barrier and a disarming tactic. Though he is not opposed to pleasurable company, his heart will always belong a woman he left behind.
Playing Orkil:
Orkil has a bright, cheerful demeanor intended to put those around him at ease. He uses charm and humor as both a barrier and a disarming tactic. Though he is not opposed to pleasurable company, his heart will always belong a woman he left behind.
Wednesday, August 31, 2016
Svelk-Rozgum: World-Birth
Orkil bowed with
a flourish as the tavern erupted into applause. Thaleod ul Anlyn1 was always a popular tale in elven
cities such as this one. Even better, he was now skilled enough in the main
elven language that he was able to sing the entire tale without any laughter
from his audience.
With a pleased
smile, Orkil descended the stairs to the side of the stage as a young elven
lady headed up. Taking a seat at the bar, Orkil ordered a glass of middling
quality wine and listened to the soft voice of the elven lady as she sang Alarhad Gyer Gharia2, an old
song of bittersweet love. A little gloomy after his tale of valor, but a good
song none the less.
Wednesday, August 24, 2016
Chor Kolav, the Crater City
This post covers one of the largest political powers in the
Green Coast: the city-state of Chor Kolav. For a description of what the
various modifiers and numbers represent, please see this page.
Chor
Kolav
LG large city
Corruption +2; Crime +2; Economy +3; Law +4; Lore +3; Society +3
Qualities academic,
pious (Kereskizac), prosperous, strategic location
Danger 10
Demographics
Government
autocracy (monarch)
Population 19,849
(15,680 dwarves; 1,786 humans; 992 gnomes; 595 halflings; 796 other)
Notable NPCs
Glaive-General Jarki Runesword
(LG dwarf fighter 4)
King Haukur Steelbrow
(LG dwarf aristocrat 5)
Lorekeeper Kaeso
Atius Colias (TN gnome bard [archaeologist] 4)
Marketplace
Base Value 10,400
gp; Purchase Limit 75,000 gp; Spellcasting 5th (Divine) or 4th (Arcane)
Minor Items 4d4; Medium Items 3d4; Major Items 2d4
Wednesday, August 17, 2016
Why Pathfinder?
This setting is built with the assumption that the group playing it will be using the Pathfinder RPG.
Our reasons for doing so go beyond the fact that it is the system that we use. After the world's oldest fantasy roleplaying game made the move to 4th edition, Paizo decided to try their own spin on the 3rd edition. The result was Pathfinder, which many have said that it is what 3.5 should have been.
Pathfinder corrected many imbalances in the game that we enjoyed, and introduced several things that we didn't know we wanted. We didn't have to sell or throw out our old books, and there was more to come.
The best part was something that we only discovered relatively recently. Paizo generously places all the material in the core Pathfinder line on their website in a handy reference document and an app roughly six months after it is initially published. While we encourage you to buy a hardcopy of the books if you haven't already, in order to play you only need an internet connection or an android/tablet.
If you do not like Pathfinder, or have another system that you prefer, and still want to use material from our setting then by all means do so. Just know that any mechanics that comes up in a post will be intended for Pathfinder.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you like my work and want to support me, check out my homebrew race book here.
Our reasons for doing so go beyond the fact that it is the system that we use. After the world's oldest fantasy roleplaying game made the move to 4th edition, Paizo decided to try their own spin on the 3rd edition. The result was Pathfinder, which many have said that it is what 3.5 should have been.
Pathfinder corrected many imbalances in the game that we enjoyed, and introduced several things that we didn't know we wanted. We didn't have to sell or throw out our old books, and there was more to come.
The best part was something that we only discovered relatively recently. Paizo generously places all the material in the core Pathfinder line on their website in a handy reference document and an app roughly six months after it is initially published. While we encourage you to buy a hardcopy of the books if you haven't already, in order to play you only need an internet connection or an android/tablet.
If you do not like Pathfinder, or have another system that you prefer, and still want to use material from our setting then by all means do so. Just know that any mechanics that comes up in a post will be intended for Pathfinder.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you like my work and want to support me, check out my homebrew race book here.
Setting Theme
Think of the stories published during or set in the 1890s to
the 1950s. Think of The Mummy, of Pellucidar, Lovecraft, Tarzan, Buck
Rogers, Conan the Barbarian, and Zorro. This was the era of Pulp. This is
where the theme of Ruins of the Forbidden Elder can be found.
The theme of the setting is Mystery. Not the mystery of Sir Arthur Conan
Doyle with his famous Sherlock Holmes, but the mystery of lost ruins and
ancient secrets. Ruins from dozens of different civilizations can be found
throughout the world, and treasures both mundane and magical can be discovered within. The greatest treasure however, is the recovery of knowledge that has
been lost.
Every major civilization in the world has lost their history.
No matter where you go, the historical record only goes back so far. In the
Green Coast, the earliest records are around one thousand years old. In
Sylvanor, records were only kept when Green Coast settlers arrived in the region, seeking to farm the vast forests for their lumber.
Any piece of history recovered is a priceless treasure, one
that archaeology guilds spend exorbitant amounts to try to recover. In the
Green Coast, these guilds are typically headed by gnomes and they send agents
to follow up on any whispered rumor of ancient ruins or sites.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you like my work and want to support me, check out my homebrew race book here.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you like my work and want to support me, check out my homebrew race book here.
The Green Coast
![]() |
Made using Fractal Mapper 8 |
The stretch of land known as the Green Coast, called such for its fertile and thick layer of topsoil, is under siege. The lands to the east of the dwarven city-state of Glastig have been steadily conquered over the last forty years by a hobgoblin empire, no longer a horde but disciplined and directed.
Our Goal
The primary goal for this setting is to create a world to share with gamers beyond our circle. We have played fantasy RPGs for many years, drawing inspiration from all kinds of genres. This setting is our attempt to give back, and inspire other gamers all around the world.
Our inspirations includes the varied lexicon of fantasy such as Tolkein, Edgar Rice Burroughs, Sir Arthur Conan Doyle, Robert E Howard, Sir Henry Rider Haggard, Alan Moore, Timothy Zahn, and many others.
This world is one of Pulp adventure and exploration. Heroes and villains alike scour lost ruins in search of ancient secrets, not only for powerful artifacts and magic but simply to rediscover a lost history. While hero and villain delve into ancient cities, prince and pauper both may receive horrifying, confusing visions.
Our exploration into the setting begins on the Green Coast, a stretch of land on the continent of Atnor. From here we will spread out to explore the rest of the world of Yoreth.
Our inspirations includes the varied lexicon of fantasy such as Tolkein, Edgar Rice Burroughs, Sir Arthur Conan Doyle, Robert E Howard, Sir Henry Rider Haggard, Alan Moore, Timothy Zahn, and many others.
This world is one of Pulp adventure and exploration. Heroes and villains alike scour lost ruins in search of ancient secrets, not only for powerful artifacts and magic but simply to rediscover a lost history. While hero and villain delve into ancient cities, prince and pauper both may receive horrifying, confusing visions.
Our exploration into the setting begins on the Green Coast, a stretch of land on the continent of Atnor. From here we will spread out to explore the rest of the world of Yoreth.
Dengina, the Iconic Rogue
Here is the iconic rogue: Dengina.
Playing as Dengina:
Dengina is a good man at heart, and filled with guilt for killing a child. He has dedicated himself to atoning for everything that he did for the Brotherhood, and does all that he can to help people. That having been said, his childhood in the Brotherhood still heavily influenced his outlook on life. He doesn't trust nobility or government officials, and only trusts clergy that are out and about with the common folk.
Jadra, the Iconic Fighter
Here is the Iconic Fighter: Jadra Nelymyn
Playing as Jadra:
Jadra believes strongly in justice. Those that hurt others will receive a fitting and just punishment. While some confuse justice for vengeance, Jadra has thus far managed to avoid that trap. However she has a tendency to not think things through, and rush in to solve problems before analyzing the situation.
Playing as Jadra:
Jadra believes strongly in justice. Those that hurt others will receive a fitting and just punishment. While some confuse justice for vengeance, Jadra has thus far managed to avoid that trap. However she has a tendency to not think things through, and rush in to solve problems before analyzing the situation.
Dolmar, the Iconic Cleric
Here is our iconic cleric: Dolmar Redhammer.
Playing Dolmar:
Dolmar is a surly, jaded dwarf who loudly declares no interest in the adventuring lifestyle. When pressed on why he is traveling as part of an adventuring party, he defends himself by saying that he's seen enough fools rush into battle and get themselves killed.
Playing Dolmar:
Dolmar is a surly, jaded dwarf who loudly declares no interest in the adventuring lifestyle. When pressed on why he is traveling as part of an adventuring party, he defends himself by saying that he's seen enough fools rush into battle and get themselves killed.
Hanabek, the Iconic Sorcerer
Here, we present the iconic sorcerer: Hanabek.
Playing as Hanabek:
Hanabek has a youthful exuberance and a deep loyalty to his friends. If said friends are big grouches, he will try to lighten the mood with a joke or two.
Playing as Hanabek:
Hanabek has a youthful exuberance and a deep loyalty to his friends. If said friends are big grouches, he will try to lighten the mood with a joke or two.
Legal Information
Legal Information
Pathfinder and associated marks and logos are trademarks of Paizo Inc. , and are used under licence. See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. Not for resale. Permission granted to print or photocopy this document for personal use only.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15. COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document, © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson
END OF LICENSE
Pathfinder and associated marks and logos are trademarks of Paizo Inc. , and are used under licence. See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. Not for resale. Permission granted to print or photocopy this document for personal use only.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15. COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document, © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson
END OF LICENSE
Subscribe to:
Posts (Atom)