The art of enchantment is a highly respected and sought
after skill in the Green Coast, yet at the same time many view its higher
ranked disciplines with a large measure of caution and wariness. Nearly six
centuries ago, scholars devised a ranking system based on the strength of the
enchantments within the item, how long the enchantments would last, and how
hard the enchantments are to dispel. Taking the names from an almost extinct
language, the ranks from least to greatest are: pramos, dwoteros, trijos,
quethrtos, and pentos.
Pramos
The most basic of magical items, items in this category tend
to be such things as potions, scrolls, and other limited use items. The means
of applying the enchantments into Pramos rank items varies slightly item to
item, but a few general rules can be applied based on the item’s category.
Potions rely on a
combination of the symbolic properties of the reagents and the brewer’s ability
to draw those properties to the surface. This has resulted in occasions where
small village hedge brewers have used ingredients for healing draughts that
elsewhere are used to create the deadliest of poisons. The difference being the
regional symbolism of the given ingredient.
Spell-scrolls are
fashioned with alchemically treated parchment or paper that enables it to hold magic
as well as ink. This particular feature was much more difficult than one would
assume, as early attempts at developing spell-scrolls resulted in either a page
like is in a spellbook or a pile of ash. In addition to alchemically treated
parchment, the ink used must have magic folded into it as it is being made.
Wands and staves are
fashioned out of two kinds of wood, an inner core and outer shell. The inner
core is soaked in an alchemical solution as the spell or spells desired are
cast into the solution to be absorbed by the wood.
Dwoteros
Most enchanted items with effectively permanent enchantments
fall into this category. Though if not renewed the magic will eventually
unravel, the only recorded cases of this happening took nearly eight hundred
years. Most magic items of this level are enchanted in the same way: a spell
matrix is formed and tethered to the object that serves as the anchor.
In game terms,
every minor magic item that is not of limited use (be it a one-shot item or
with limited charges) is a dwoteros.
Tritjos
It is at this level that the various enchantments woven into
items, combined with the ambient magic in the world around them, begin to take
on a life of their own. These are the items that make many cautious, for items
of this level of enchantment begin to have thoughts, feelings, and desires of
their own. In order to prevent the item from gaining an intellect, the spell
matrix must be specifically designed to repel ambient magic.
The process for
laying the enchantments is basically the same as with dwoteros items, but frequently
some sort of magically potent reagent is required. The exact reagent depends on
the enchantments being applied, a magically sensitive lava rock can be used to
add a fire enchantment to a weapon for example.
In game terms, most
medium magic items that do not possess limited charges have an Intelligence
score between 3 and 9.
Quethrtos
Rare and powerful, these items are almost always
intelligent. However at this level designing the spell matrix to prevent the
item from developing an intellect becomes extremely difficult if not
impossible. The minds of quethrtos items range from average to slightly above
average intelligence, and nearly all have criteria for their potential users. Whether
this is undergoing a quest, belonging to a particular faith, being a member of
a particular bloodline, the criteria varies from item to item.
In game terms, by
default major items are intelligent items that have an Intelligence score
between 10 and 13.
Pentos
The strongest of magic items, the majority of items that
fall into this category are either one of a kind items or the method of their
creation has been lost to history. Colloquially referred to as “artifacts,”
these items are virtually indestructible and every single one possesses a keen
and powerful intellect.
In game terms, every artifact in the Green
Coast and beyond is an intelligent item with a minimum Intelligence score of
14.
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