A massive swamp to the south of the forest that houses the
last elven city-states, the Viridian Mere was central in the founding of modern
elven society. Today it is home to countless tribes of lizardfolk and hundreds
of human villages. The Viridian Mere’s entire history is in the shadow of a
great wyrm black dragon named Bastovexigarriv.
Geography, Flora, and
Fauna
No accurate maps exist of the Viridian Mere, for the
waterways and land patches shift and change so swiftly that any map is only
moderately accurate for a week at most. Most maps feature the few stable dry
patches of land and the various stilt villages.
In addition to
cattails and other swamp grasses, the most widespread plant in the Mere is a
silver-green, fast growing wheat called viridian barley. The barley grows
everywhere in the Mere, and is what gives it its name. When used for stouts,
viridian barley produces a drink with a dry, sharp bite with a hint of smoke.
Elven Influences
Just after the Historical Wipe, when the elven city-states
were growing in influence, scouts in the Viridian Mere ran into groups of
reptilian humanoids larger than the kobolds they were familiar with. Later
dubbed lizardfolk, these groups were soon discovered to be advance scouts for a
much larger invasion force.
Serving under
serpentine masters, the lizardfolk armies threatened to crush the burgeoning
elven city-states should they leave the mere. Thus, the elves utilized the ever-changing
environment of the mere to their advantage, beginning a guerilla campaign
against the much larger invading force. The war between the elves and the
invading forces lasted for thirty years, before one battle was interrupted.
Unbeknownst to
any of the combatants, the battle was taking place above the lair of an adult
black dragon. The sounds of battle echoed through the secret passageways
leading to the lair, and woke the slumbering beast. The elves were the first to
notice that something was amiss, and having already dealt a severe blow to the
lizardfolk ranks ordered a full withdrawal. As the elves vanished into the fog,
a bellowing roar ripped through the swamp, announcing the arrival of the black
dragon Bastovexigarriv.
From what the
elves managed to learn afterwards, the dragon slaughtered the army then hunted
down and ate the serpentine masters of the lizardfolk, bellowing and spitting
acid the entire time. The lizardfolk army fractured, the survivors disappearing
into the mere and forming tribes that continue to this day. In the aftermath,
the elves formed an organization to patrol the mere and deal with any potential
threats to elven society from the far end of the mere. Today, the Viridian
Stalkers are primarily human, though a significant minority of elves remain.
Historians
attribute this war where the elves were outnumbered ten to one as the basis
behind the elven military mindset of ambush and guerilla tactics. Few elves
feel that the historians are wrong.
In the centuries
after the war, the elves began to gradually pull out of the mere as the lizardfolk
seemed to be content with their small tribes and showed no inclination towards
unification. As the elves pulled out, adventurous humans began to work their
way in. Eventually, there were more humans than elves in the mere.
Humans in the Mere
Today the mere is largely populated with scattered human
villages, the largest of which being Ebonmoor near the northern edge of the
mere. Some villages are located on the few patches of land that don’t seem to
sink below the water level as the waterways change. Most villages however are
built on stilts embedded in the mire; high enough that they avoid weekly
flooding, but low enough that their inhabitants can easily reach their paddle
boats and canoes.
The villages that
are fortunate enough to be on solid ground tend to meager farms, but most
provide for themselves through fishing and the single largest export from any
region in the Green Coast: Old Black Stout.
Made from the
viridian barley that grows throughout the mere, a single person can fill their
canoe with cut stalks in the span of an hour. The stalks are then toasted
before turned into a dark beer that the locals named after the infamous dragon
that lives somewhere in the swamp. Called Old Black Bastovex, the dragon has
turned into a figure of cautionary tales told by parents to get children to
behave.
The closest thing
to a government connecting all the humans of the Viridian Mere is the Viridian
Stalkers. Though created by elves to keep an eye on the lizardfolk tribes after
the early war, today it is close to ninety percent composed of humans. The
Viridian Stalkers scout the mere for threats to the villages that most of them
grew up in.
“Old Black Bastovex”
No human knows where the Viridian Mere’s oldest and most
powerful native lives, but all that live in the swamp know of him. Some
lizardfolk tribes revere the black dragon as a deity, serving it as kobolds do
for other dragons in other parts of the world. A lazy old black, the dragon has
the lizardfolk breed populations of his favorite food as their primary tribute:
alligators.
In addition to
food, lizardfolk tribes also provide tribute in the form of goods and riches
that they have stolen on raids. Some is discarded by the dragon when deemed to
not be of interest. Occasionally some lucky traveler in the swamp will stumble
across a cache of gold and attribute it to castoffs from the dragon.
Bastovexigarriv dislikes the feel of gold on his scales, he much prefers the
hardness of silver as it makes scratching hard to reach itches and parasites so
much easier.
The one tribute
obtained in lizardfolk raids sure to meet the dragon’s approval is alcoholic
drinks. The dragon is a connoisseur of alcoholic drinks, though his exact
preferences for the type of drink tends to change century to century. His
current drink of choice is stouts, and he is greatly amused by Old Black.
Personality-wise,
Bastovexigarriv is well aware of his years and occasionally gripes about
feeling his age in his bones. Should outsiders stumble upon his lair and make
it past the lizardfolk honor guard placed by the tribes that worship him, he
would be more inclined to talk than fight. He is curious about the world
outside the mere, though not enough to actually leave the easy life he
currently enjoys, and trespassers can stave off death for hours or days by
telling tales of the outside world.
Dangers of the Mere
Every inhabitant of the mere, human or otherwise, knows that
outside of the villages and a few trade routes lurk dangers. An untold number
of lizardfolk tribes live in the mere, as do a much smaller number of goblins. Spiders
as large as bears call the dark parts of the swamp home. Leeches the size of
cows squirm in the stagnant waters. Spectres that take the form of orbs of
light draw unwary travelers deeper into the swamp.
More than beasts
or savage tribes, is the strange ambient magic that covers the mere. The various
mages and those sensitive to magic that call the mere home describe it as
fetid, like stagnant water. All the world has ambient magic, but something
about the Viridian Mere makes the local magic do strange things. The dead of
ancient battles can spontaneously rise from the muck, reenacting battles long
since past until their memories are disturbed by the living. These undead
hordes are regularly hunted down and eliminated by the Viridian Stalkers, yet
every few months a new one arises.
The greatest
danger of the mere isn’t anything living or undead, it is navigation. Very few
landmarks exist beyond the scope of the various villages, and even those that
have spent their entire lives in the mere can easily become turned around and
lost. Outsiders trying to navigate without a guide are considered suicidal by
the inhabitants of the mere.
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If you like my work and want to support me, check out my homebrew race book here.
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