Moros, Mother of
Blood
“I have heard some
refer to war as being similar to the Nine Hells. Having experienced both, I can
say that these ignorant souls are so wrong. Only those suited for it go to the
Nine Hells, whereas war spares no one.”
—Illuyin Deileddyf, High Archmage of Wainryn
Alternate Names:
Byrnwiga (dwarf), Dusnain (halfling), Gwaeful (elf), Pugnatas (gnome), Veru
(orc)
Expanded Domains:
Chaos, Evil, Glory, Heroism, Liberation, Revolution, Strength, War
Portfolio: battle,
combat, free will, glory, revolution, strength, victory, warfare
Recommended Music:
Furious
Retribution, Massive
Assault
Knowledge (religion) DC
10:
Moros is the goddess of war in all its glory and horror.
Twin to Yalma; some say that the two have clashed on every battlefield in every
war since the beginning of conflict, for war and justice tend to be at odds to
one another. When the gods were first creating the world, it was Moros that
made sure that mortals had the freedom to choose their own fate.
Mercenaries and
soldiers will often pray before a battle, offering the souls of those that they
slay to the Lady of Battle. Many a warrior has given credit to Moros for their
survival in the chaos of battle.
In art Moros is
almost always portrayed in blood-splattered full plate wielding a bloody
two-handed sword. Occasionally she is shown with the divine boar Viron.
Knowledge (religion)
DC 15:
The priesthood of Moros recruits from mercenary groups and
the ranks of armies, finding those that have been blessed by their patron in
previous engagements. It is not technical skill that the priests are looking
for, but those that have fought a losing battle and survived. They choose those
that have experienced defeat, so that they know its bitter taste.
The holy book Ivgoras, the scriptures speak of Moros
entering battle with a boar named Viron. Gifted with size such that his
shoulder reaches seven feet in height, with whiskers sharper than any mortal
blade, and hide so strong that no weapon forged by mortal hands can scratch it.
His tusks are adamantine, and his rage can only be calmed by his mistress’s
touch.
Gifted to Moros
by Lyc, the young piglet that grew up to become Viron was the biggest and
largest of his litter. So much so that his siblings were all a fraction of his
size, for he took up so much space in their mother’s womb. Moros personally
reared Viron, and trained him to fight alongside her in battle.
It is because of
Viron that on the fifth day of every new year the church of Moros sacrifices a
wild boar. In addition to the smoke from the cooking boar, the hunt itself is a
way of honoring the goddess Moros through her companion.
Knowledge (religion)
DC 20:
Legends tell of Tharin, the half-mortal son of Moros. Raised
as a slave under the Neshnor kingdom along the northern coast of the Green
Coast, Tharin was send to the arena pits when only a child. There he excelled,
besting trained warriors more than three times his age and twice his size.
By the time he
reached the age of ten, Tharin had more victories to his name than any in the
arena’s history and in all his years in the arena, he had yet to suffer a
single defeat. Beasts that fell to him include wyverns, lions, goblins, trolls,
ogres, and even a six-headed hydra.
On his fourteenth
birthday, Tharin received a vision from his mother. She told him to break his
chains and to take control of his life. So he did, escaping the slave pits by
punching through the arena walls into the city after ripping the chains on his
wrists from the wall. The members of the army barracks located by the arena
tried to stop him, but all died from the chains still on his wrists.
After securing
his freedom, Tharin gathered those oppressed by the cruel kingdom and led a
revolution. In the span of two years, Tharin smashed the king’s armies and laid
siege to the capital city nearly single-handedly. His renown spread through the
kingdom and beyond as the son of Moros that slew armies with a few cracks of
his twin whips Lightning Lash and Storm Strike.
Some versions of
the story say that his whips were given to him by Tetsuor and were woven from
the sinews of beasts that live on the bottom of the ocean.
Knowledge (religion)
DC 25:
The Ivgoras
mentions that on one occasion, Viron picked up the scent of a sow in heat.
Enticed by the smell, he raced away from Moros, following the scent. When he
came upon the source of the smell, he was unable to see that his target was not
a sow but the goddess Kyrnash. Unbeknownst to Kyrnash or Moros, the god Lyc
played a prank on the nature goddess in retribution for a perceived slight by
making her smell of a sow in heat.
Though a goddess,
Kyrnash was caught off guard when Viron mounted her. Moros finally caught up
with her companion as he finished with Kyrnash. Easily determining that there
was some sort of foul play, the two goddesses hunted down the one responsible
to make him suffer. The two were about to exact retribution on Lyc when Yalma
arrived. Though Lyc’s crime was great, Yalma admitted, to strike him as the two
were planning was not justice.
Infuriated with,
in Moros’s mind, Yalma’s defending Lyc, Moros drew her blade and lashed at her
sister. Surprised, Yalma was unable to completely evade Moros’s blade, losing
her eyes. Moros then ran Lyc through, pinning him to the moon than he called
home. For a thousand days Moros kept Lyc pinned, to the point where his moon was
forever stained red with his blood.
Knowledge (religion)
DC 30:
When the world was young, as is written in the Salvinius, the gods numbered one more. A
god forgotten to time wove a tapestry of the past, present, and future for
mortals. This tapestry showed a person’s actions, what they would do, and what
they would achieve or fail to achieve. Moros saw this, and was infuriated. She
was a vicious, cruel, sadistic bitch, but what this god did went against
everything that she had in mind for the mortal races.
Thus, Moros
stormed the halls of the god of fate. Her mighty sword Sanguiviar cutting down the inevitables that served as the god’s
servants. Hordes of clockwork entities tried to stop the cackling goddess, and
hordes were cut to pieces. The scattered remains of these divine servants roam
about this day, trying to continue their work in a cosmos that has passed them
by.
When Moros
entered the central hall that contained the tapestry of fate, the forgotten god
attacked her. After a battle that raged for one hundred days, Moros emerged
victorious, and the tapestry dictating everyone’s destiny was destroyed.
Organization: Order
of the Hospitar
“Yes, I’m a priest of
Moros, now shut up and let me bandage your wound before you bleed out, you
stupid fool!”
—Grinas Tallan, Cleric of the Order of the Hospitar
When most think of the clergy of Moros, few think of
healers. Yet outside of clerics, the Order of the Hospitar is the largest group
devoted to Moros. Named for the weapon of choice of Hierophant Garin
Bloodybeard, the Order of the Hospitar was founded not long after the
Historical Wipe. The highest ranking member of the Church of Moros at the time,
Hierophant Garin earned his name of Bloodybeard due to his habit of wandering
battlefields a day or two after the battle and treating the wounds of any
survivors.
When asked about
this practice, his words struck a chord in his followers, “I find those with injuries
that prevent them from leaving the battlefield, yet possess the will to survive
for days in blood, mud, and filth. Any with such a will deserves the chance to fight
another day.”
After his death,
the mace with which Hierophant Garin struck down vultures, both bird and
otherwise, was used as the symbol that his followers rallied under. Naming
themselves the Order of the Hospitar, they wore a silhouette of the mace on
their tabards as they combed battlefields for survivors.
Today the Order
of the Hospitar has expanded to treat the wounds and ailments of any that come
before them. To this end they work closely with the Alchemist’s Society to find
ways to not only reduce disease and infection but to improve treatment
techniques. Some such methods include heat sterilization of any tools used
while treating patients and washing hands in between patients.
This partnership
with the Alchemist’s Society has had some negative influence on the Order’s own
reputation. However, those that harbor distrust of the Alchemist’s Society tend
to keep their opinions to themselves when a member of the Order of the Hospitar
is treating them.
Code of Conduct:
Paladins of Moros
“Philosophers may debate whether or not war is moral or just. Personally, I just need an enemy to be pointed at.”
—Tiana Gregorina,
paladin of Moros
The following applies to those that would call themselves
paladins of the faith, not just any follower of Moros.
- Choose your own
path. Do not let anyone, not even Moros herself, choose your destiny.
- Show no mercy in
battle. In combat, nothing is immoral. Use any trick, any tool at your
disposal.
- Never run from a
fight that you can conceivably win, unless to gain an advantage. There is no
shame in retreating from a losing battle, or in giving ground to achieve a
better position, but only cowards flee from an enemy that has not beaten them.
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If you like my work and want to support me, check out my homebrew race book here.
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