The easiest
plane to reach after the River of Dreams, the only entities that are regularly
conjured to the Material Plane are fire elementals. Despite an inability to
communicate with the natives, enough has been gleaned from the rare resurrected
person and interviewing other outsiders to paint a picture of the plane.
The first
thing to be understood is that Zarth is massive, as can be expected of the
corpse of a god. The most knowledgeable outsider interviewed, a demon under
Zorutsok called Tarnathak, described traveling from ankle to knee as having
taken him more than a year of traveling without pause. This considers difficulties
due to terrain and his ability to outrace a warhorse. When asked why he had
traveled to Zarth in the first place, Tarnathak’s reply was a toothy grin.
Despite the size of Zarth, a rough map can be made. It is unknown just how many settlements exist within the god’s body, but the most well documented region is the left leg. Fifteen known settlements reside within that leg alone, with the largest carved into Zarth’s kneecap. This city, whose name roughly translates to Holes-in-Knee, houses nearly three thousand souls and more than one hundred thousand fire elementals.
Kneecap City. Holes-in-Knee
is one of the few locations known to scholars where the souls of the dead
regularly can be found. Those that are still within the city after two years slowly
begin turning into fire elementals, and in fact this is where most the city’s
population comes from. The rest is from souls of the dead that arrive close
enough for them to wander into the city’s reach on their own.
Most souls
that arrive leave, seeking the place where they must reach to go to their final
destination. Where this is varies from soul to soul, but all feel a pull to
where they must go in order to reach it. In most all cases, this final
destination is either Urzalak or Yinnola, but rumors always persist of souls
being drawn to different planes unknown to scholars. Souls are pulled to the
plane that best suits them, those that would thrive matching wits against
devils are drawn to the Infernal Empire in Urzalak, while those that burn with
curiosity and a thirst for knowledge are pulled to the Dune-Swept Library in
Yinnola.
Holes-in-Knee
primarily acts as a place for souls that don’t feel a pull to anywhere. They
pick up where they left off before they died, craftsmen continuing to make
things and farmers trying to grow food. That the materials are made of flesh
and bone and the food grown are corpse-mushrooms is something that the souls of
the dead must adapt to.
Bodily Dangers. Though the most well-known, fire elementals are
not the only ones that call the corpse-plane home. Scavengers have found their
way to Zarth’s body, and despite having feasted upon it for untold millennia
have barely made a dent in the massive amounts of godflesh. On rare occasions,
these monstrosities find themselves on the Material Plane, where they wreak
havoc until put down. Typically stopping these monstrosities require the force
of armies, and rumors whisper in dark alleys of some evading patrols hunting
them in sewers or the dark of forests.
The most
common of these rare monstrosities take the form of flies or vultures, warped
and mutated by the godflesh that they have dined upon. One was captured by
hobgoblins in the early days of their empire, and today is the prized pet-slave
of the Emperor himself. Though not provided godflesh, it is fed a steady diet
of attempted assassins, traitors, and prisoners of war.
Fire
elementals roaming the unsettled regions of Zarth are rarely friendly. For
reasons unknown to scholars fire elementals outside of Holes-in-Knee typically
attack any that they come across.
In addition to fire elementals, horses with fur black as coal and manes of fire roam the outside of Zarth's body. Called nightmares and nightstallions, these horses are the creation of Xavran, demigod son of Zarth. It is Xavran that takes the souls of the dead to Zarth, on the back of the first nightstallion Rankop.
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If you like my work and want to support me, check out my homebrew race book here.
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If you like my work and want to support me, check out my homebrew race book here.
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