“So much knowledge has
been lost to the ages, it is our job to recover what has been forgotten or die
trying.”
—
Professor Agrippo Gorinus Fludinus, high priest
of Orlag
Alternate Names:
Cyfrin (elf), Eruditio (gnome), Gealdor (halfling), Meduuts (dwarf), Tudok
(orc)
Expanded Domains:
Air, Artifice, Earth, Exploration, Knowledge, Language, Rune
Portfolio: divination,
history, knowledge, language, restoration, ruins, secrets
Knowledge (religion)
DC 10:
God of knowledge both known and hidden, Orlag is beseeched
by scholars, researchers, and archaeologists alike for blessings and insight.
Known as the Keeper of Secrets and Archivist of the Gods, it is said that Orlag
knows all that there is to be known and that no secrets can be kept from him.
Orlag is most
often portrayed in art as a weathered human male with a trimmed goatee and
mustache in rough clothes suited for long digs. No temples or churches to Orlag
exist, but every library, museum, and archaeological dig site has at least one
alter for prayers.
Knowledge (religion)
DC 15:
Orlag’s demands of offerings from his worshipers are very
simple: he requires a burning of incense during study, research, and digs. The recovery
of lost artifacts and knowledge is far more important to him than elaborate
rituals and prayers.
Divination magic
is considered to be the first gift that Orlag gave to the mortal races. Nicknamed
Orlag’s Wind, divination magic gives the feel of being in the center of a wind
funnel, the strength of the wind determined by the strength of the spell, as
what they are seeking is revealed. In all but the weakest of spells, divination
magic influences the winds around the caster. The rare hurricanes that hit the
Green Coast are believed to have been caused by divination rituals with a dozen
or more participants.
While no temples
or churches dedicated to Orlag exist, every gambling den outside of the
hobgoblin empire is run by a priest of Orlag. The biggest prizes are always the
funding of an archaeological expedition, leading to gnomes being some of the
biggest gamblers in the Green Coast.
Knowledge (religion)
DC 20:
Once, many eons ago, Orlag approached Maidanaa to resolve a
bet with Tetsuor. Whispering to the goddess that he knew her darkest secret,
Orlag did not expect her response to be as violent as it was: slapping him in
the face five times before storming away. Approaching Tetsuor, Orlag conceded
that the sea god was correct in his prediction of her reaction.
Maidanaa however,
spent the next several years in seclusion fuming. For years, the silver moon
would not appear in the sky. Finally, after several decades Orlag approached
the still furious Maidanaa and apologized for his behavior. Though she accepted
his apology, she calmly told Orlag that he wasn’t forgiven.
Though Maidanaa
left seclusion, she still occasionally feels the need to be by herself lest she
do something to Orlag that she regrets. In these times, the silver moon is
absent from the night sky. Occasionally, Aelma will try to get the siblings to
reconcile, but Maidanaa can hold a grudge longer than Moros. When feeling
particularly furious, Maidanaa will sometimes meet with the Eternal Laughter to
discuss possible means of vengeance. The first time this happened, the King of
Beasts approached Orlag the next day and asked what he was thinking angering
Maidanaa, some of her ideas for vengeance even creeped him out.
Knowledge (religion)
DC 25:
The upper echelons of Orlag’s clergy are told of a terrible,
horrifying secret. Certain caves in the mountains go deep down to caverns and
tunnels that stretch the breadth of the Green Coast and beyond. Dwelling within
this underground realm are vast kingdoms of dark, twisted, ravenous, undead
entities.
These ghoul
kingdoms stretch further than any surface kingdom in recorded history, and if
they were to come to the surface then they would overrun the Green Coast in a
matter of days. Though no signs of such have been found, some believe that the
ghoul kingdoms are opposed by some enemy that manages to survive the
Undercrypt, as the first discoverers dubbed it.
The strongest
evidence is simply that the ghouls haven’t invaded the surface to feast on the
living. Divination magic has revealed the aristocracy of these kingdoms
feasting on living flesh, but any opposition seems to employ some means to
counter scrying.
Organization:
Association for the Advancement of Alchemical Knowledge (Alchemist’s Society)
“There are a few means
of advancing knowledge, with the Manius Method being the best that we have discovered
thus far. That is, provided the bleating of close-minded, ignorant sheep
doesn’t drown us out.”
— Professor Numerius Suedius Olympicus, high standing member
of the Alchemist’s Socierty
The Alchemist’s Society
Founded around one hundred fifty years ago by a group of
alchemists employed by the University of Woodfall, the Alchemist’s Society is
dedicated to the advancement of knowledge in all its forms. While they work
closely with the Order of the Hospitar, the Alchemist’s Society is entirely
funded by the clergy of Orlag.
The original form
of the Society was much humbler than the extensive research facilities and
libraries they use today: it was a group of seven co-workers meeting at the bar
and complaining about their jobs. While drinking, they would gripe about
experiments that weren’t working and others would comment with things that they
knew or had discovered independently. At the time alchemists and researchers in
general hoarded their secrets. After a few years of meeting over drinks, the
founding seven brought their apprentices with them. Everything snowballed from
there.
After several
years, the young Alchemist’s Society was having difficulty securing funding to
continue their research independent of the university. When one of the original
apprentices came to work bemoaning that his entire paycheck was lost on a
single game of dice, one of his fellows had an idea. Taking his idea to the
head of the Society, the clergy of Orlag was soon approached by one of the
apprentices with a proposal: in exchange for sharing everything that they
discover, the clergy of Orlag would give the Alchemist’s Society all the
required finding for their research and experiments.
It was one of the
easiest decisions that any priest of Orlag had ever made.
Code of Conduct:
Paladins of Orlag
“I was starving in the
village green, when this knight with a feather etched into his armor came
through town. He took one look at me, and led me into the woods. He showed me
how to choose a good wood, how to tie a string, how to make a hook, how to
catch a fish, how to clean it, and how to cook it. I’ve had food in my belly
every night since.”
— Homeless man in the village Lumberhall, just north of the
Black Ash River
The following applies to those that would call themselves
paladins of the faith, not just any follower of Orlag.
-
Preserve knowledge in all its forms, regardless
of how deplorable or vile that knowledge is. Better to have it and not need it,
then need it and not have it.
-
Share knowledge that you uncover. Do not hoard
it to yourself.
-
Be generous yet frugal with your lifestyle. Give
money to causes that need it, do not spend it on yourself beyond what is
needed.
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